I Have No Keys, and I Must Code
My first Ludum Dare.
You play a programmer who's lost all of the keys on their keyboard. Each day you get a few more keys and a new problem to solve. (Your keyboard "grows")
I'm in the middle of exams so I didn't really have time to work on it.
I'm more interested in critique on my actual code because I feel like it's pretty shitty. I'm using MonoGame and I think way I structured everything could have been way better. Oh well.
You play a programmer who's lost all of the keys on their keyboard. Each day you get a few more keys and a new problem to solve. (Your keyboard "grows")
I'm in the middle of exams so I didn't really have time to work on it.
I'm more interested in critique on my actual code because I feel like it's pretty shitty. I'm using MonoGame and I think way I structured everything could have been way better. Oh well.
Comments2
vankessel18 Dec 2015, 04:48
Thanks for the feedback kanatohodets! To be honest I was terrified to read the first review, I'm glad you enjoyed it though. Yes, the parsing definitely needs to be improved, it's very static and specific to each question, I just tried to cover most cases since I didn't have any time to make something robust.


It's a fine line between "fun puzzle" and "this feels a little too much like debugging code at $work", and you certainly landed on the "fun" side. If you explore this idea further, I'd see if you can improve the parser so that a wider range of solutions will work: my silly approaches like 11 - -11 - -1 - -1 - -1 - -1 - -1 for 27 made it think I was missing a semicolon. Good work!