INDAGO -- The Search

Overall★★★★★★★★★★2.82
Fun★★★★★★★★★★2.38
Innovation★★★★★★★★★★3.43
Theme★★★★★★★★★★3.00
Graphics★★★★★★★★★★3.19
Audio★★★★★★★★★★2.25
Humor★★★★★★★★★★2.20
Mood★★★★★★★★★★3.13
Coolness★★★★★★★★★★57%
This is a game about claustrophobia and searching. Find the right block as quickly as you can!

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FEATURES:
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-Completely random levels!

-High score system!

-3 difficulty levels! (warning: the higher your difficulty level, the more laggy the game will be)

-Guaranteed claustrophobia :P

-Tons of fun!

-Quirky sound effects!

It's not as easy at it seems. As the blocks slowly yet steadily grow in size, you'll begin to panic as you desperately search for the right block. Eventually the blocks will obscure your vision and you'll lose.

Are you sure you can find the block? Are you up to the task? If you're sure...well, then, give it a go!

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GAMEPLAY:
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This game is centered around searching for the odd block out. The only enemies which stand in your way are the evil ever-growing blocks. Weave through the thousands of blocks to find the odd block out. The block that you have to find will always have a different colour from the rest of the blocks. Sometimes it may seem that the block you're searching for doesn't exist and all the blocks are of the same colour, but that's what happens when desperation kicks in. There's always an odd block out, and your task is to find it. Fly straight through the odd block to win the game!

If the blocks grow too big, you'll lose. The block you're looking for is not always cleverly concealed, though. Sometimes it can be in plain sight. But don't count on your luck, though; it almost always lets you down.

DEFAULT CONTROLS:

MOVE FORWARD: W
MOVE BACKWARD: S
MOVE LEFT: A
MOVE RIGHT: D
LOOK LEFT: LEFT ARROW
LOOK RIGHT: RIGHT ARROW
LOOK UP: UP
LOOK DOWN: DOWN

Good luck!

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CREATION:
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This game was made in Java using LWJGL. The GUI was made using JavaFX 8. I somehow managed to combine the two and voila! I worked for almost 24 hours on this in total, because it's the first game of my own creation that I've ever released to the public.

The GUI was created today, in 2 hours, which is why it looks like the default JavaFX appearance. Sorry about that, but I kinda had no time to style the elements using CSS.

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WARNING:
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This game may lag on computers without 4GB of RAM or above. I can say with full certainty, however, that it will not crash or cause any problems with your computer.

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CAVEATS:
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1) Missing Mac build -- I'm putting together a web applet version
2) Some lag when on the highest difficulty level

Comments19

Dooskington
Dooskington14 Dec 2015, 03:57
Interesting concept but I got bored quickly.
Move127
Move12714 Dec 2015, 04:47
I like the idea and it is interesting how the longer you take to find the block the harder it gets. The sound effects need work and the controls were too sensitive.
mf121414 Dec 2015, 04:48
Cool interpretation of the theme but I can never find it.
irwatts
irwatts14 Dec 2015, 07:06
I like the concept! It definitely induced some uneasiness when I hit the wall on the edge of the map and then when it filled in. Making it quicker to reload might help streamline the frustration and keep people playing longer.
ShadedVertex
ShadedVertexauthor14 Dec 2015, 08:04
Hm...that doesn't happen on my computer. I'll have to look into it.
mukult14 Dec 2015, 08:50
Ohh man!! Is a mac build possible ? The screenshots look sweet... but can't play it! :|
manabreak
manabreak14 Dec 2015, 08:53
Nice idea! Couldn't find the odd cube, though, and the game crashed when I tried to restart it (graphics driver crash).
Tensoplast0114 Dec 2015, 10:58
Great work, but as said, the player got bored quickly :/
Pete_H14 Dec 2015, 15:14
Think I may have had some rendering problem, all the blocks were solid black :(
Sri Harsha Chilakapati
Sri Harsha Chilakapati14 Dec 2015, 15:20
Pretty nice game, but I got bored quickly. I have also noticed some issues with camera, it started moving backwards when I press W at a time, but cannot produce it again. Nice try for an LD game in compo entry.
J08nY14 Dec 2015, 20:28
Great concept, I really like the look. However you seem to have some problems with the camera control(Gimbal lock). How did you manage the sketch style shader? I cant see it in the sources and I would like to read up on it.
Gornova
Gornova14 Dec 2015, 22:19
light is a lie !

Strange game, more a demo than an actual game? And I never find the light on easy difficulty
ShadedVertex
ShadedVertexauthor15 Dec 2015, 01:57
There is no light in the game...? You're supposed to find the odd block out. Also, gimbal lock should be fixed. The camera should be fine now.
SuperPokeunicorn
SuperPokeunicorn16 Dec 2015, 00:41
Very trippy visuals. Reminds me a bit of Sky Grid. Gameplay was quite simplistic, but that seems to be what you were going for. Also, high score of 5 seconds, yeeeeeeeeeah!

Also, for my game, there should definitely be audio. If you're not hearing any, just remember to score N/A for audio.
VladRusu16 Dec 2015, 12:40
Interesting how you put such simple graphics into perspective, the "wanna get out sensation" achieved! :)) (PS: worked fine on my comp)
ShadedVertex
ShadedVertexauthor17 Dec 2015, 13:21
@vicious_br Sorry about that, I forgot. Must've slipped my mind. I loved your game, I had lots of fun trying to win, and I eventually succeeded :D
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