Can't play it on Chrome. Saw a play button after loading, but it's not responsive to mouse click. I tried arrow keys, enter, space, blabla, just couldn't start.
Controls were twitchy but you do eventually fall into a rhythm of small bursts which feels fun to play. I would have made the points based on just passing through the asteroid lines instead of getting the blue things. But I liked it a lot. Good job:)
@Keelan Thanks a lot! Actually the points are the number of asteroid line you pass! The blue "things" make you grow in size(like sweets :P)! Do not Collect them if you can :)
This is a fun game. The controls are touchy indeed, but I suppose that's the point. The controls are challenging, but not at all frustrating - when I lost, it was always obviously my mistake and not the game's fault, which in my opinion is exactly how controls should be. Once you get into the rhythm of quick taps, it's hard to stop playing! I enjoyed the chill space ambiance, some sound effects would be good too.
And since games like this seem to invite competition, I will brag that my high score is 28 :P
Controls are a bit too floaty and touchy, but it's a solid addition to the theme and fairly fun overall. However, I only got to about 11 (which was several plays worth) before I gave up. Music's amazing, though, seems like something to come out of EVE.
My highscore is 52! I like how you managed the difficulty curve. The game becomes harder as we get the blue things, but they are hard to avoid. I would have thought of a more rythmic music for this game, but it is overall really good. Congratulations!
It's monotonous, meteorites barrier is always the same but shifted, it'd have been a good idea to add another type of barrier as you get points. I would have thought of a more rythmic music for this game too. But its a nice work! Well done! :)
Comments19
Actually the points are the number of asteroid line you pass!
The blue "things" make you grow in size(like sweets :P)!
Do not Collect them if you can :)
Cheers,
Zazine (Tyrants-not-found-team)
And since games like this seem to invite competition, I will brag that my high score is 28 :P
Good job.
I like how you managed the difficulty curve. The game becomes harder as we get the blue things, but they are hard to avoid.
I would have thought of a more rythmic music for this game, but it is overall really good.
Congratulations!
nailed with the theme but could be a little more original