Kingdom Idle 2: The Spiritual Successor
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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So, what we have here is a fairly simple management game based on the premise of a game that I made a couple of years ago, that, at the time, I didn't know nearly enough about programming to make it right. The first one took me months, and didn't have nearly what I accomplished in the last 72 hours.
That being said, only the simplest system is actually in place. Add workers to a building to make that building produce resources and gain experience. Each level a building gains, it receives a Tech Point that can be spent improving the parameters of the building.
So, now for a list of things that don't work, or aren't implemented fully:
Things that work:
*Research is disabled, though you can still build academies and gain Research Points
* The Smithing is disabled, though, again, you can still build Blacksmiths and produce Smithing Points
* Army screens are not implemented, though you can still build Castles and Barracks to produce Army Units
That being said, only the simplest system is actually in place. Add workers to a building to make that building produce resources and gain experience. Each level a building gains, it receives a Tech Point that can be spent improving the parameters of the building.
So, now for a list of things that don't work, or aren't implemented fully:
Things that work:
*Research is disabled, though you can still build academies and gain Research Points
* The Smithing is disabled, though, again, you can still build Blacksmiths and produce Smithing Points
* Army screens are not implemented, though you can still build Castles and Barracks to produce Army Units