Kingdom Idle 2: The Spiritual Successor

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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So, what we have here is a fairly simple management game based on the premise of a game that I made a couple of years ago, that, at the time, I didn't know nearly enough about programming to make it right. The first one took me months, and didn't have nearly what I accomplished in the last 72 hours.

That being said, only the simplest system is actually in place. Add workers to a building to make that building produce resources and gain experience. Each level a building gains, it receives a Tech Point that can be spent improving the parameters of the building.

So, now for a list of things that don't work, or aren't implemented fully:

Things that work:

*Research is disabled, though you can still build academies and gain Research Points

* The Smithing is disabled, though, again, you can still build Blacksmiths and produce Smithing Points

* Army screens are not implemented, though you can still build Castles and Barracks to produce Army Units
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