Klangwelt
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Watch and hear your world grow.
Klangwelt is a musical world-building game. Each object you place creates a sound - you can choose which note it plays. This way you create harmonies in a 3D-environment and move through it.
But be careful - if you place a wrong note other fields may loose their harmonies.
The game has two modes:
- Sandbox mode: Play around and build your own worlds without restrictions
- Online mode: Players are building a world together, but everyone can only place one object.
Controls:
Move (Arrows/WASD)
Cycle through playable keys (M/N)
Rotate View/placable object (Q/E)
Open Menu/Volume Control (ESC)
All sounds were created with a software synthesizer.
This game was created by Zein Okko and Kevin Glaap - two game design students from the Cologne Game Lab. We are currently opening our first indie game company "Goodwolf Studio".
Follow us on twitter @GoodwolfStudio
UPDATE: Here's what we are currently working on for a Post-LD-Release:
- Rewrite the controls completely - instead of keyboard input, we'll use mouse and touch input
- Add more objects
- Add chord-playing-objects
- Add some mechanic for unlocking objects (progress)
- Add settings for the sandbox mode (e.g. seasons on/off, auto-generate objects on start etc.)
- Improve the calculation that locks certain notes from being played to restrict disharmonies
- Add more ways of learning how harmonies work during play (e.g. scale-visualizations, map-overlays, tutorials, maybe some learning-mode that slowly teaches you harmonies)
- Make a mobile version for tablets - pay-to-play, no in-app-payments
Klangwelt is a musical world-building game. Each object you place creates a sound - you can choose which note it plays. This way you create harmonies in a 3D-environment and move through it.
But be careful - if you place a wrong note other fields may loose their harmonies.
The game has two modes:
- Sandbox mode: Play around and build your own worlds without restrictions
- Online mode: Players are building a world together, but everyone can only place one object.
Controls:
Move (Arrows/WASD)
Cycle through playable keys (M/N)
Rotate View/placable object (Q/E)
Open Menu/Volume Control (ESC)
All sounds were created with a software synthesizer.
This game was created by Zein Okko and Kevin Glaap - two game design students from the Cologne Game Lab. We are currently opening our first indie game company "Goodwolf Studio".
Follow us on twitter @GoodwolfStudio
UPDATE: Here's what we are currently working on for a Post-LD-Release:
- Rewrite the controls completely - instead of keyboard input, we'll use mouse and touch input
- Add more objects
- Add chord-playing-objects
- Add some mechanic for unlocking objects (progress)
- Add settings for the sandbox mode (e.g. seasons on/off, auto-generate objects on start etc.)
- Improve the calculation that locks certain notes from being played to restrict disharmonies
- Add more ways of learning how harmonies work during play (e.g. scale-visualizations, map-overlays, tutorials, maybe some learning-mode that slowly teaches you harmonies)
- Make a mobile version for tablets - pay-to-play, no in-app-payments