Action icons proceed from the right side of the screen toward your character in the center. When they are in the highlighted region directly above your character's head, hit the right key:
SWORD ICON: Press A to attack and deal damage to the enemy. SHIELD ICON: Press D to defend. GREEN ARROW: Press nothing to dodge. POTION ICON: Press nothing to gain health.
You take damage if you press the wrong key.
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My first Ludem Dare entry. I didn't use my time very efficiently, but at least it resembles a game.
I used Unity as my engine. I used Sfxr for sounds, and Beepbox for music.
The Unity project source and Windows/Linux/Mac downloads are available on the itch.io page below. Just hit "Web" to see them all.
The "notes" are very fast and it seems not registering my key presses? I'm bad at rhythm games in general though so :) It would be nice if the game can start of slowing and give me time to get familiar with the control first. Otherwise a nice looking game with decent mechanics :)
Very playable. I could see everything on screen and it seemed to respond fine. Wasn't sure what to do with the green arrow. Would have liked a small break when i managed to kill each guy.
The strong beat of the background music kept me engaged well. I liked that a lot! Also, the timing of hitting and passively letting the items past was really cool. I feel as though you could make different playstyles for each character.
Hey, nice idea to turn a rhythm game into a fighting game. Loved the filter used to give the game that feeling of an old console connected to the TV through an RF adapter :).
Great job. I've played it once, got to level 7, and was going to stop. But then I saw a comment refer to beating the game, and I had to go back and try again. Still died at 7, but I'll probably come back. If you actually can beat the game, it'd be good to let players know, so they're motivated from the start >:).
I really like how you took a simple rhythm game mechanic and layered a miniature RPG fight over it. While it doesn't *actually* change much (you still want to hit the buttons at the right time), it makes the player feel much more involved. It gives a clear sense of working toward a goal, with a definite end state (many rhythm games just go, without much change or arc, until the song ends). It'd be cool to develop the fight mechanic further.
I like the concept and the mechanics. The art is also well done. Of course there were no time for much variation, but with more options of warriors, this game would be awesome.
Love it! I like the rhythm game mixed with an RPG theme a lot. The presentation is very polished and it's lots of fun to play. If I had to nitpick, I'd say it would be nice to have more feedback: make it more obvious when I miss a key, make it more rewarding when I gain a level.
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Very cool!
The reflex based game matches my tastes
Good game!
I really like how you took a simple rhythm game mechanic and layered a miniature RPG fight over it. While it doesn't *actually* change much (you still want to hit the buttons at the right time), it makes the player feel much more involved. It gives a clear sense of working toward a goal, with a definite end state (many rhythm games just go, without much change or arc, until the song ends). It'd be cool to develop the fight mechanic further.
Again, great job.