L00k

by sutopat
Overall★★★★★★★★★★2.00
Fun★★★★★★★★★★1.62
Innovation★★★★★★★★★★2.79
Theme★★★★★★★★★★3.24
Graphics★★★★★★★★★★1.90
Audio★★★★★★★★★★1.63
Humor★★★★★★★★★★1.58
Mood★★★★★★★★★★2.58
Coolness★★★★★★★★★★57%
theme : two button controls

controls :
move left eye : q
move right eye : p

its easy to forget that we have two eyes and two ears . our bodies have to constantly adjust themselves to make meaning out of the glut of data available in the world . game engines have abstracted and distilled the process of creating the illusion of depth in order to create more easily consumable products - reinforcing a specific way of understanding how to build and perceive the world

Comments21

BigBrother13 Dec 2015, 02:00
Wow, this looks really great, and you submitted it so early! Keep up the awesome work!
OfficialProjectFantasy13 Dec 2015, 13:44
I do not get it?
CMG14 Dec 2015, 04:46
Uncomfortable to play, but a neat discomfort.
Fanttum
Fanttum14 Dec 2015, 04:55
What did I just "Play"? A fever dream?
Baknik14 Dec 2015, 05:00
I'm not rating this since I have no idea how to play. I'd love if there was a more detailed description about what our goals should be.
Elenesski
Elenesski14 Dec 2015, 05:36
I'm with Official and not sure where the game :(
Taffaz14 Dec 2015, 11:25
Didn't know what I was supposed to be doing.
justinooncx14 Dec 2015, 13:08
Pretty interesting concept, although the experience itself seems lacking. Perhaps I'm missing something?
vegapomme27
vegapomme2715 Dec 2015, 03:51
The two eyes separated concept is very interesting. It might make the hell of a psychedelic FPS.
Nice idea, man.
CalmKai15 Dec 2015, 03:51
Interesting!
PowerSpark
PowerSpark15 Dec 2015, 04:15
Neat little experiment but having the eyes move one way made it hard to control, maybe have one key move both eyes and the other makes their rotations alternate. I'd rather have that than two cameras just rendered on top of each other.
BROWNY_0915 Dec 2015, 04:18
I didn't really understand this sorry.
Nizan15 Dec 2015, 17:44
Neat idea, poor execution. I don't get it.
batzerk15 Dec 2015, 17:49
I like the idea behind it, though the execution doesn't do it justice. Without the explanation, it's easy to interpret as a game where you push two buttons to align (or not) basic shapes. This could be super cool, though, with VR, and perhaps controlling each eye with L/R joysticks!
fistmaker16 Dec 2015, 13:12
I get that it's a perspective game, but the audio and gameplay made me feel uncomfortable.
Darkflint
Darkflint16 Dec 2015, 21:17
Interesting concept, no question. But i dont understand what i should do, what is the goal?
sutopatauthor16 Dec 2015, 21:45
L00k
karlipoppins
karlipoppins17 Dec 2015, 02:39
This was a bit hard to understand, but the graphics/sound brought a nice mood which reminded me of the game AntiChamber. I wish there was more purpose to the game/experiment!! :)
Nooner Bear20 Dec 2015, 21:01
I'd rather not have to chose between muting my speakers or listening to a 50hz buzz. I'm not sure how you sat through that. The concept is a topic of interest when it comes to VR, but it doesn't make much for a game by itself.
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