Take the role of Death to eradicate the ever growing humans. Reap souls to improve your killing abilities and try not to be overwhelmed but the rise of humanity.
The theme we choose is growing.
Game by Microwave: Nikola Zugic - code, Senka Zugic - art
Thanks for playing and please leave some feedback.
To fight against the growing population, as Death?? that's a good idea, i liked also all the powers you have to kill humankind, but I lack some gameplay that it's not about spamming the buttons and upgrading as fast as possible. Gj!! :D
very cool take on the growth theme! very dark and interesting. if you take this game beyond ludum dare, maybe consider adding a pause function so you can upgrade your abilities without a time constraint and see more stats.
I liked this a lot. I think it's one of my favorites that I've played so far. My controls were a little wonky, but I played in fullscreen so maybe that was the problem (didn't see you recommended windowed until after. Other than that I think if you keep developing this a slow introduction to each death strike would be useful. As would button shortcuts. Overall though, it was very entertaining and a lot of fun. Great work and congrats on finishing!
Wow, this was so perfectly creepy. I really like that you took the theme and interpreted it as *stopping* something that is growing, contrary to what most did. The ending was perfect too, simple and effective. The two things that really made this shine for me was the animations and the sound design -- the music and the creepy sound, I don't even know how to describe it but it was spot on. Fantastic entry.
I cal this game Killer Klicker. The reversed frantic music and the medieval style imagery create a good mood but I couldn't eradicate these pesky humans no matter what misery I deployed. Good fun though.
Comments13
This game looks depressing, but interesting though
Nice take on a theme!