LOAD"KHOMODORIA+2.RPG",8,1

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 3.54
coolness: 0.57
fun: 2.92
graphics: 3.88
humor: 2.60
innovation: 3.28
mood: 3.35
overall: 3.42
theme: 2.80
=====================

LOAD "KHOMODORIA+2.RPG",8,1

=====================

OVERVIEW:

=======

Back to the golden age of gaming! To the almighty Commodore 64!

LOAD "KHOMODORIA+2",8,1 is a JRPG styled, Commodore 64-ish interactive short story, where you can interact with only two buttons at the given time. We didn't took the theme as you can use only two buttons for the entire project, but as you can use one, or max. two buttons at the same time to: walk, to decide, and to battle a boss.

We had a bunch of plans, but we reached only a base point of the original concept:

* We wanted to use more buttons, especially in battle, for combo and magic possibilities.

* Your decisions would alter a couple of stuff. (e.g.: some characters wouldn't join you)

* We planed way more maps, levels, and a complete story, where you could battle Myradus Tollen.

* We planed to tackle the "Growing" theme in a couple of ways, but didn't manage to get far.

Long story short, the stuff is kinda' like a tech demo. We hope to finish it as a Post Jam project.

INSTALL GUIDE:

==========

Before starting the game, please do the following:

1.) Download package and extract it.

2.) Go to Fonts folder and extract the ZIP file in this folder.

3.) Install the "C64_Pro_Mono-STYLE.ttf" font to display the text.

CONTROLS:

=======

* When you arrive at a "Make a choice / get ready adventurer" message, you can use one of the two appearing buttons to choose a path, an answer, or to move one tile to the given direction.

* Battle: at the boss battle, you'll see 3 buttons. You can use two of them, to select which characters will attack. For example, the party looks like this:

Tirion - Byron - Lenea

The left and up button will choose Tirion and Byron to attack.

* Battle: the down button will choose the "defense" option.

CHANGELOG:

==========

[x] Game crashing depedency repaired: Portable pack.

[x] Missing sounds provided.

[x] Missing credits picture included.

[x] Provide fallback font ("Courier New") for display.

[x] Typo correction. (We hope we don't have more of them).

DEVELOPER NOTES:

================

Lazarus-omin:

-------------

So, I finished my first, full-fledged, IRL Ludum Dare participation. To tell you the truth, I was excited, proud, angry, devastated and rejuvenated at the same time. Really, this opportunity brought me through a lot of feelings, that I would not had even imagined. And that's a cool thing, as with a few tries, and one full-timed experience behind my back, I truly look at LD in an other way. I'm starting to love this competition, it's community, and of course the challenges that we're given.

I did some level design, music, dialogues, systems, etc. But the newest things were:

* working through the 3 days limit with a new (at least for me) powerful engine,

* working with a great dev-friend, within instant reach,

* working as a game designer in a Ludum Dare Jam.

I learned a lot of things:

* how to schedule my own and the team's time,

* how to work within the RMXP engine,

* how to cope with the upcoming stress of the deadline

* how to manage upcoming problems, and how to cut, what is unnecessary, or what is too long, or difficult for implementation.

... And a lot of other things as well. Some things went wrong, in it's final state, the project was much shorter, and much clunkier, than what we intended, but it's okay. We'll do even better next time!

I'd like to thank:

* my girlfriend, who haven't seen a glimpse of me for 3 days, as I've traveled to my dev's HQ,

* ETC, my colleague, who was really kind, encouraging, inspiring, and was a joy to work with, (and even kept me going in the darkest hours)

* every fellow dev, who gave a word, or played our game!

I could write so much more, but that wouldn't be a developer note anymore, more like a long blog post. So I'll end this here.

Thank you Ludum Dare community! See you next time!

ETC: Soon...
Found a bug?
Tell us on Discord