!!!WARNING!!! Sometimes the 2nd level bug, and for some reason that I still don't understand, the mommy stay stuck. If it happens, as the reset level button does not work, you need to refresh your browser to restart. Sorry for this.
First of all, I really didn't liked the theme, and thought a lot about aborting. I've lost a lot of time messing with collision because I wanted to avoid to use character controller. Anyway I like the ambiance I've managed to set up, even if I wanted to go deeper with teenage party and dating sim, but overscope is jam killer, hey.
However it was unclear that I was the child and so it was difficult to understand what I had to do. Also the controls were unclear in the first couple of scenes, so most of the time I was just touching myself trying to progress the game.
Nice concept! I also really like the mix between 2D and 3D. It is pretty long for an adventure game, too bad there wasn't really a puzzle to solve. Also the controls were a bit frustrating, but I guess that is the fault of the theme :)
p.s. Next time please make a WebGL build, so everybody can use their default browser ;)
This was actually rather humorous. I think it's good you ended where you did because cycling between 7 different commands was getting a bit tedious. You've truly explored the extent to which this control scheme can go. I'd say max. 3-4 commands. Fun art style and novel idea.
The adult never came close enough for me to observe when I had to learn to walk. Only once when I was still reading the description. I reset the level and game a few times, and waited super long. :/
Hmmmm the music is interesting. I found it a little distracting sometimes, and confusing in conjunction with the gameplay. I like the concept/theme, it was more difficult to play and the two button controls, of course, was a challenge. But I got used to it and got pretty far!
The sound effects and music were a bit distracting to me. I did like the concept and your take on the theme of growing up. I used the mouse since the controls seemed unnatural to me.
The concept itself seems interesting and somewhat original, but it's undermined by unnecessarily inconvenient controls . I'd rather prefer to just click on the action to perform, given there was already area to display all actions available. ^^"
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However it was unclear that I was the child and so it was difficult to understand what I had to do.
Also the controls were unclear in the first couple of scenes, so most of the time I was just touching myself trying to progress the game.
p.s. Next time please make a WebGL build, so everybody can use their default browser ;)
seems interesting though.
I like the concept/theme, it was more difficult to play and the two button controls, of course, was a challenge. But I got used to it and got pretty far!
Haha, I too have lost a lot of time messing with collision in Unity. And gravity, and raycasting, lol.