Lumi

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 2.94
coolness: 0.35
fun: 3.24
graphics: 3.18
innovation: 2.67
mood: 3.20
overall: 3.38
theme: 3.50
Lumi is what I come up with when I have 12 hours to brainstorm, design, and code. I really wanted to get a game out this weekend, I just didn't have that much time.

Control an Entity of Energy that can jump between Light and Dark energies using the left and right mouse button (2 Button Controls!), respectively. All you have to do is match your entity's energy to that of the Beams of Energy that are flowing at you.

For each beam you pass, you gain a point. I created a goal system that gives you little "achievements" along the way to indicate how you are doing. Every now and then, based on your current score, the beams will get a boost of energy, making the game more difficult as time goes on. The game GROWS in difficulty, if you will.

The game is pretty easy by default, but I added a difficulty setting in the Options menu so you can adjust it as you please. I feel after hours of playing with it that the highest difficulty isn't quit hard enough, but I would like to know what you guys think.

What's the highest score you can get? How far can you get on the highest difficulty?

Controls:

LMB to switch to Light

RMB to switch to Dark

Tools:

Unity 5.3

Visual Studio 2015

Audacity

Audiotool.com

Bfxr.net

Photoshop CC

Illustrator CC
Found a bug?
Tell us on Discord