Mass Driver is a game about managing your available mass to be used as fuel as well as health. The entire sector is out to get you're precious mass!
LMB to fire weapons. RMB to fire engines.
Well first LD done. Still needs work, I wish I had had more time to throw in this weekend, more planning for LD 35!
Enjoy, please let me know what you think!
I will stay up for a bit in case anything is broken that I missed. Need to get some sleep before my shift in 6 hours though :P
EDIT: I will try to get a web version up too, I just need to import the source into my other licensed GMS version, and make sure my HTML 5 module actually works.
Issues - The game could use a lot of balancing and I wanted to add more enemy variety and complexity, including space stations that are fully operational! *cackles under dark hood* The win condition (clear the sector) sometimes does not proc :(
I'll update with anything else that I think of or notice, please let me know if you find any yourself.
Super challenging game! I included it in my Ludum Dare 34 compilation video series, if you’d like to check it out :) https://youtu.be/p3nh2TkdCXs
Wow, thank you guys so much for the input, I've been so busy with work this week I haven't been able to check out what has been going on with LD34, I'll be playing entries this weekend though!
Jupiter_Hadley, I'm extremely greatful for the coverage, and will be checking your videos out as soon as I have the chance.
Modenv, Thank you :) that is one aspect I really enjoyed trying to figure out, I definitely agree that the system needs a lot of tweaking to get the scaling right. I kind of wanted the speed curve to be inversely proportional to your mass so that losing a lot of mass felt detrimental, once again tweaks for sure.
Hopefully I can find a little time to polish up the code this weekend (If I can pull myself away from Star Wars and the amazing entries I have seen and want to check out here). This has been such an awesome experience to be a part of! I can't wait for LD35, might get a friend to do art and go for the Jam :)
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It gets a little messy when the ship gets very small, because the movement speed don't scale down. And it is very easy to die.
I think the game can work very well if you tweak does things, how fast the player scale down, moment scaled and number of enemies on the screen.
Jupiter_Hadley, I'm extremely greatful for the coverage, and will be checking your videos out as soon as I have the chance.
Modenv, Thank you :) that is one aspect I really enjoyed trying to figure out, I definitely agree that the system needs a lot of tweaking to get the scaling right. I kind of wanted the speed curve to be inversely proportional to your mass so that losing a lot of mass felt detrimental, once again tweaks for sure.
Hopefully I can find a little time to polish up the code this weekend (If I can pull myself away from Star Wars and the amazing entries I have seen and want to check out here). This has been such an awesome experience to be a part of! I can't wait for LD35, might get a friend to do art and go for the Jam :)