
Mazes of Random
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Your goal is to make your way through the labyrinth, which is a set of rooms with randomly generated properties. Every room has two doors and all you have to do is to choose one of them. There are signs near each door, which indicate what would happen if you enter that door. If your health or lamp fuel reaches zero, you lose.
Room types:
1) [hearth] Restores a cretain amount of your HP
2) [skull] Deals you a certain amount of damage
3) [lantern] Restores a certain amount of lamp fuel
4) [teleport] Teleports you to a random lower level room
5) [?] - Any of the above
I wantded to sumbit a Compo entry, but didn't finish on time. If you want, I can provide you with a *.capx project file
Tools:
Engine: Construct 2
Art: Construct 2 built-in editor, Photoshop CS3, Paint.net
Sound: Zoom H2n, Audacity, cgMusic, Cubase Elements 7 + VST plug-ins.
Everything was created by me within 72 hours.
If you are going to write a comment, please state whether it was hard for you to figure out the game mechanics.
Room types:
1) [hearth] Restores a cretain amount of your HP
2) [skull] Deals you a certain amount of damage
3) [lantern] Restores a certain amount of lamp fuel
4) [teleport] Teleports you to a random lower level room
5) [?] - Any of the above
I wantded to sumbit a Compo entry, but didn't finish on time. If you want, I can provide you with a *.capx project file
Tools:
Engine: Construct 2
Art: Construct 2 built-in editor, Photoshop CS3, Paint.net
Sound: Zoom H2n, Audacity, cgMusic, Cubase Elements 7 + VST plug-ins.
Everything was created by me within 72 hours.
If you are going to write a comment, please state whether it was hard for you to figure out the game mechanics.