Mighty Sword
theme 2 button controlls and growing
our Hero found the super mighty sword that can evolve every time they killed some enemy.
bash every enemy and evolve the sword to the mightiest one.
I recomend you use full screen mode
z to jump, x to bash sword
or you can use the button in screen if you use tablet / smartphone
or you can play it in itch.io in here -> http://rnd.itch.io/mighty-sword
our Hero found the super mighty sword that can evolve every time they killed some enemy.
bash every enemy and evolve the sword to the mightiest one.
I recomend you use full screen mode
z to jump, x to bash sword
or you can use the button in screen if you use tablet / smartphone
or you can play it in itch.io in here -> http://rnd.itch.io/mighty-sword
Comments8
justinooncx14 Dec 2015, 16:19
A pretty simple game, but nice to see that it has phone support. The buttons may be a bit too close to use effectively, though.

Blobo15 Dec 2015, 02:30
Great game! the lack of a score system made the game lack a reason to play numerous times
piper8215 Dec 2015, 03:58
enemies placement is too random
punkto15 Dec 2015, 20:39
Nice game.

DonEngland16 Dec 2015, 07:31
Cool game. I like the sword upgrade system. Scoring would make sense. Maybe the score could double as a representation of sword power?

rogueNoodle16 Dec 2015, 12:40
Great take on the theme - might be nice to have the sword level up a bit sooner to enforce the idea (took me a few plays before I was able to get it to that point). As others mentioned, some sort of scoring system would fit perfectly with this. I would have liked having the replay button mapped to one or both of the two keys to avoid having to use the mouse at all (minor quibble, of course ;)

DrFallos18 Dec 2015, 07:41
I'd like to add scores. but at full game is funny and interesting




The game contains quite a lot of bugs, one for example is that if you fall and hit the side of a platform you will get tp:d up agian.
Conclusion: would had been alot better with a scoring system of some sort!8