Mystic Sapling

by atrodo
Overall★★★★★★★★★★2.03
Fun★★★★★★★★★★1.77
Innovation★★★★★★★★★★2.13
Theme★★★★★★★★★★2.28
Graphics★★★★★★★★★★1.77
Humor★★★★★★★★★★1.73
Mood★★★★★★★★★★1.89
Coolness★★★★★★★★★★63%
The Mystic Tree sapling is young and needs fed. Souls of the lost make it grow strong. As a child of a Skeleton and a Wanyūdō, it's your duty to tend to the Mystic Sapling. You only have your skills to help you, two buttons if you will, either push the souls away from yourself, or pull them towards you. Be careful not to touch the souls, for that will cause them to lose interest in morality. While tending to the sapling, you must be mindful of where the souls go. Souls of order feed the branches but kill the roots; likewise souls of chaos feed the roots and kill the branches. Souls of neutral nature are of no use to the Mystic Sapling.

Some instructions:
* Arrow keys move
* Z will pull souls in range towards you
* X will push souls in range away from you

Comments15

bazz_boyy14 Dec 2015, 09:20
Hey dude, I had trouble playing your game. I couldn't figure out exactly what to do! Regardless, it seems like it could be an interesting game. Perhaps some more work on your development skills and then your vision will come through! Well done.
Elenesski
Elenesski14 Dec 2015, 19:58
I had trouble with the game too. Had weird graphics issues ... I think the souls where JPG instead of PNG that supports transparency. that's why they appeared as blocks.
atrodo
atrodoauthor14 Dec 2015, 20:29
The coloring of the blocks is, unfortunately, a known issue. The file is in fact a png, and transparency is fine until I added the coloring, at which point you get the effect you see. I didn't have time to figure out what I am doing wrong with the color blending.
liquidmedia14 Dec 2015, 22:19
good first run, some small stuff with the graphics.
MHaton14 Dec 2015, 22:23
Couldn't play unfortunately, so won't rate :( Web player wasn't responding to any of the controls.
atrodo
atrodoauthor15 Dec 2015, 06:50
I found the reason why the performance of the game was poor, the amount of souls being processed on each frame was too high. So I have made a small bug fix to address this. It shouldn't affect gameplay at all.
justinooncx15 Dec 2015, 06:58
Kinda hard to play, seeing as some souls get stuck on the ceiling with no way to pull or push them.
SSJMetroid
SSJMetroid15 Dec 2015, 07:24
Keep workin on your skills man, never give up.
SidewalkSleeper
SidewalkSleeper15 Dec 2015, 07:40
It really needed some additional polishing. The movement feels very... sluggish, I guess?
ruthiepee
ruthiepee16 Dec 2015, 03:58
The controls work fine and the game plays at a fine speed for me but unfortunately I just don't understand what's happening? I like the story and I like the presentation but without a UI or sound I can't really tell if what I'm doing is helping or hurting the tree?
micky16 Dec 2015, 09:22
different but interesting concept :), was a little hard to play
zenmumbler
zenmumbler23 Dec 2015, 16:43
In the beginning the souls move around a bit but then they all stop. I also read the description but by their colour I don't know which ones are chaos/order, I assume the grey ones are neutral. Maybe if you make a quick gameplay video we can get a better idea of the how and what. Theme usage looks good.
Dietrich Epp26 Dec 2015, 20:53
Interesting concept, but I can't figure out quite what to do. "Souls of order" and "souls of chaos", but all I see are red and blue, and I'm not sure which is which, and I can't tell any difference between pushing them up and pushing them down.
Jupiter_Hadley
Jupiter_Hadley28 Dec 2015, 14:16
Im not quite sure what I am doing, but I found it interesting. I included it in my Ludum Dare 34 compilation video series, if you’d like to check it out :) https://youtu.be/XwDbETpIdpU
_benhumphries2 Jan 2016, 01:25
I had some weird issues with controls in the web browser, and I also didn't really get what to do. The soul graphics also looked kinda weird. Good job though!

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