NnB: Nuts n' Bolts

Overall★★★★★★★★★★3.14
Fun★★★★★★★★★★3.14
Innovation★★★★★★★★★★3.00
Theme★★★★★★★★★★3.59
Mood★★★★★★★★★★2.80
Coolness★★★★★★★★★★56%
You are a rogue robot fighting against the robot empire. This was my first Ludum Dare. Made with Gamemaker: Studio.

Trailer:

Comments14

Jupiter_Hadley
Jupiter_Hadley15 Dec 2015, 20:54
Neat concept, growing on the bolts your enemies drop. Nicely made! I included it in my Ludum Dare 34 compilation video series, if you’d like to check it out :) https://youtu.be/HyS0oGo3sGY
DesignerNap
DesignerNap15 Dec 2015, 21:00
Great stuff! love the audio and feels fun to play. Can't ask for much more¬!
rd127p7718 Dec 2015, 19:21
Good Job, This was an excellent use of both themes
RoynLimb
RoynLimb21 Dec 2015, 18:53
Wow, I did not expect this to get so hard. Even if you don't move and just keep shooting you get overrun fast. Great job.
fafastudio
fafastudio21 Dec 2015, 20:37
Nice audio, nice take on the theme.
Surprisingly hard.
Nice game =)
Null DIES
Null DIES21 Dec 2015, 21:55
Windows Defender says the exe is a "Trojan:Win32/Spursint.A" O_o
Anybody else got that?
Modoc73
Modoc7322 Dec 2015, 02:31
Good job, I liked the collection of the bolts, wish the robots spawned at random locations not just set ones. Nicely done.
hyperscope22 Dec 2015, 03:32
Would have been nice to see more variety in the spawner. I rather enjoyed how opposed to getting your score based on kills it was based on growth. Nice use of the theme and simply as a game mechanic. More variety in the background would have been a nice bonus.
GGraca22 Dec 2015, 19:53
Great concept! Spawn and IA could be explored to make it even better
phi
phi24 Dec 2015, 12:04
Nice, simple concept, good difficulty balance. I liked the boss fight, too.
Maybe next time, could you include the game executable in the download? Most people don't like installing things, especially when they're only going to use it once.
SkullPixel
SkullPixel24 Dec 2015, 15:46
Clever agar.io concept, but with ranged weapons. Nice job!
squigglezauthor26 Dec 2015, 01:04
@phi thanks for feedback. sorry i did not have exe. I was not aware that i could export like that in game maker studio. will have that next time
synthetic-entropy
synthetic-entropy27 Dec 2015, 21:17
Great idea! Spawn points were really predictable, and we found that you could camp one side of the map, let the robots build up on the other side (unmoving) then fire at them every once in a while for massive free health boosts. :)
Alphish
Alphish4 Jan 2016, 18:04
Pretty cool concept, though grows a bit stale after a while (and I don't think that's the sort of growing you wanted to include in the game). It could benefit from larger variety of enemies, maybe larger variety of what the main character can do or something? With shooting and movement using the same cursor the movement becomes unneeded after a while, since you're better off taking down the enemies anyway, and moving towards them just makes you even easier target. Also, the enemies could spawn around the entire game area instead of 8 predefined points. ;)

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