Roll around. Inflate. Collect the things and the other things. It's an NMcCoy game, so if you know what to expect from that, expect it.
ADVICE: Since I've seen videos of people having trouble with it - when you're large, you have a lot more air resistance. To get the most out of a jump, you need to inflate only briefly in order to retain your momentum.
Button 1 (left click/Ctrl): grow Button 2 (right click/Alt): roll R = reset Esc = quit
I had a lot of fun with this! You really nailed the themes here.
Playing around with the physics of it was interesting too. Or, I feel like I learned a lot using the move/grow functionality as a gas/break mechanic. A lot of layers to it!
Also, the abstract geometry and lighting reminded me a little of Super Mario 64's Bowser levels, so that's a win. ;P
This ended up being a lot more involved than I assumed in the beginning. Some interesting physics/growing puzzles and reasonable difficulty. Especially for a compo entry really nicely done.
This was pretty fun! I liked the simplicity of the mechanics, and for the most part the level of challenge felt appropriate. Good use of both themes as well, particularly growing.
Great game in all it's aspects. The theme are really well merged and the gameplay is very interesting. The physics are accurate but sometimes I really feel confused. For example when you have to jump, jump again on bars and jump again on the 2 highest bars. That moment was at the same time incredible because of how well designed it is and awful because of how hard to control it is. Sometimes it works well, sometims it doesn't but in general it's an outstanding work. I really like the music too and I think the UI and graphics could have been a little bit polished (I guess you are programmer :P).
The two video reviews I've seen were both struggling with how to advance. Tips: When you're large, you have a lot more air resistance; you need to be small in order to retain momentum. Thus, you can jump higher if you just tap the button rather than holding it. If you need to move backwards, you can do so by kicking off of a wall.
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Playing around with the physics of it was interesting too. Or, I feel like I learned a lot using the move/grow functionality as a gas/break mechanic. A lot of layers to it!
Also, the abstract geometry and lighting reminded me a little of Super Mario 64's Bowser levels, so that's a win. ;P
Keep up the good work!
- Kardfogú
Sometimes it works well, sometims it doesn't but in general it's an outstanding work. I really like the music too and I think the UI and graphics could have been a little bit polished (I guess you are programmer :P).