
Opcode-Powered Shuttle (working title)
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
You have a shuttle with damaged controls, but you can still enter commands by typing in 3-bit opcodes manually. Use 1's and 0's to pilot your vessel.
NOTE: Incomplete. Originally you would start with the just the "sticky notes" in the bottom corners of the screen to tell you how to fly, and you could obtain other "modules" later to upgrade your interface, or style it how you want. Because I could not get the basics for that stuff working in time, you start with all functional modules enabled (which makes it easier to play).
TODO: Tutorial, an actual game, etc. These will all be done post-LD.
What works: Movement, targeting, warp.
What doesn't: Communication, scanning, weapons.
So basically, we have here a skeleton of a space exploration game. I will continue work on it post-LD, and publish updates on Itch.io (linked below).
Engine: LOVE
Tools used: Atom, Paint, GIMP, git, a scanner
Edit: Just noticed I didn't put a changelog for the 2 bugfixes I made:
v0.1.1: Fixed communication crashing the game.
v0.1.2: Fixed random radian generation being locked to 7 integer values (whoops!).
Anything past those versions are post-LD improvements.
NOTE: Incomplete. Originally you would start with the just the "sticky notes" in the bottom corners of the screen to tell you how to fly, and you could obtain other "modules" later to upgrade your interface, or style it how you want. Because I could not get the basics for that stuff working in time, you start with all functional modules enabled (which makes it easier to play).
TODO: Tutorial, an actual game, etc. These will all be done post-LD.
What works: Movement, targeting, warp.
What doesn't: Communication, scanning, weapons.
So basically, we have here a skeleton of a space exploration game. I will continue work on it post-LD, and publish updates on Itch.io (linked below).
Engine: LOVE
Tools used: Atom, Paint, GIMP, git, a scanner
Edit: Just noticed I didn't put a changelog for the 2 bugfixes I made:
v0.1.1: Fixed communication crashing the game.
v0.1.2: Fixed random radian generation being locked to 7 integer values (whoops!).
Anything past those versions are post-LD improvements.