Orbital Panic

by aelius
Overall★★★★★★★★★★3.22
Fun★★★★★★★★★★3.11
Innovation★★★★★★★★★★3.30
Theme★★★★★★★★★★4.22
Graphics★★★★★★★★★★3.15
Humor★★★★★★★★★★2.50
Mood★★★★★★★★★★3.13
Coolness★★★★★★★★★★54%
In Orbital Panic you take control of an alien life form and it's planet, which can be brought to exert gravity and anti-gravity by the simple flip of a switch. Use the tools you have to achieve growth and eliminate all lesser life forms.

Complete your objectives by running your planet into smaller rocks until you can absorb entire planets.

Edit: Planets have Red or Blue Borders, Red means back off and Blue means go for it (for those asking).

W/Up Arrow->Push
S/Down Arrow->Pull
Mouse Wheel->Zoom in and out
Esc->Pause
Esc in Main Menu->Quit

Made with the help of PixelRetro & Mouch

Music:

"Polygraph_City" by RawGames
http://opengameart.org/content/polygraph-city

"enchanted tiki 86" by cynicmusic
http://opengameart.org/content/enchanted-tiki-86

Sounds:

"Muffled Distant Explosion" by NenadSimic
http://opengameart.org/content/muffled-distant-exp...

"WGS Sound FX - Explosion 1" by Retimer
http://opengameart.org/content/wgs-sound-fx-explos...

Genres: action

Comments22

Aeliusauthor15 Dec 2015, 00:05
Just made it. What a relief!
Soka
Soka15 Dec 2015, 13:41
A little cute game that its fun to play :D who won't enjoy eating planets?!¿!?!
AwfulMedia
AwfulMedia15 Dec 2015, 13:45
Pretty fun! I see a little Osmos or Agar.io inspiration. I just wish it had some sound effects. I see that you just barely hit the deadline though and audio is typically the last item on the list.

Nice work!
Belug
Belug15 Dec 2015, 13:53
Good game, it should have a zoom out at the start and just a little more instructions. One I knew that it was fun to play!

Good luck!
OberynMartell15 Dec 2015, 13:57
Cool graphics! Took me a while to understand what was happening, because it was zoomed in. Nice job overall!
Jod18 Dec 2015, 08:14
HAha, that's pretty cool! Love the little dude on the planet detail.
Bumblepie18 Dec 2015, 09:26
I like the concept behind the game, it's a clever idea that fits both themes really well. However, I think the execution fell short a bit, here, it is really difficult to make something like this easy to control, and it is quite hard in this game. The physics kind of felt a bit off, which kills the game a bit for me. Would love to see this with more dev time.
simon.parzer18 Dec 2015, 10:08
The idea of this game is great. I have my problems with the controls though. Making Gravity a factor is a good touch.
Monochrome Bears
Monochrome Bears18 Dec 2015, 10:11
4nd level is too dificult, but i'm done it!)
Confused control, but it's very intresing litle game.
Good job!
tompudding
tompudding18 Dec 2015, 10:44
Nice game, I liked the planetary idea and the music was great. I would have liked a clearer indicator of when I was bigger than something else, and some parallax or some other kind of way to tell I was moving when there wasn't anything else on screen. Overall very nice!
Aeliusauthor18 Dec 2015, 11:54
I would have loved to have parallax too, but it doesn't make much sense from the perspective to have far away stars move a visible amount as the player travels some distance. Maybe with nearby planets/asteroids in the background, however that could confuse the player too.
Rex Peppers
Rex Peppers18 Dec 2015, 13:38
Nice job, got both themes in. Love smashing planets into planets!
SayRafon
SayRafon18 Dec 2015, 13:51
Pretty good game, I also made this kind of game months ago, I know what you've been through ;)
Dianouille18 Dec 2015, 13:54
I like the concept. Maybe, it's to difficult, I can't end the second level. I don't really understand how the gravity run. But it was fun to play it, and the graphics are great, well done.
Aeliusauthor18 Dec 2015, 14:31
@SayRafon Good thing I did everything but programing the core game mechanics. We planned to do the player orbiting planets, orbiting other planets and still have easy controls, but after 2 days where we still didn't have that done, we settled for the easier version of non-physics orbiting. The rest of the team was completely exhausted and wanted to discard the game, because it didn't turn out the way we wanted. I could hear them moan a lot over TS.
YinYin
YinYin18 Dec 2015, 19:34
Some parallax background movement would've been nice.
Osaft19 Dec 2015, 13:42
Good graphic and audio but strange controlls. Took me a moment to understand where I am pushed or Pulled from
StMatn19 Dec 2015, 14:00
Nice game!
The concept is very interesting, but quite hard to get your head around.
I quit on the "survive for 60 s" level with the rapitly moving suns, because each time a huge fast suns did eat me :( 60s may be a bit long.
All in all great work!
Kuality Games19 Dec 2015, 22:36
I like the core mechanic a lot, it has potential.
euske
euske26 Dec 2015, 06:55
Looks like Katamari Damacy + Agar.io in space. I found a glitch at the last level that you teleport randomly when you're too far from the center.
BloodJohn
BloodJohn4 Jan 2016, 21:17
Amazing sense of height. Like you're really hanging in space in the middle of the abyss.

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