Pirahna Plant

Pirahna Plant

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 3.35
coolness: 0.37
fun: 3.57
graphics: 4.00
innovation: 2.52
mood: 3.48
overall: 3.43
theme: 3.57
Pirahna Plant is a side scrolling, randomly generated, infinite runner with two button controls. Sort of like an "Impossible Game" meets "Robot Unicorn Attack". How many glowy white boxes can you collect? (A the time of writing, the record is 126 :) )

Left Shift (or A): JUMPS

Right Shift (or D): DASHES

0: RESTARTS

Esc: QUITS

It was made by a rag tag team of individuals at a Ludum Dare get-together in Jönköping Sweden. The idea began as a rhythm game where you would queue up spells by banging your magic bongos in certain patterns. The "Growing" part of the theme was planned to be implemented through spells that grew flowers and wines to help you get forward.

Quite late in the process we realized that we wouldn't be able to finish this idea with any kind of polish and with just hours left we simplified and cut a lot of it. What was left was Pirahna Plant, not as unique, but very likely a much better game than if we had continued.

I'm very happy with the result, especially as a large percentage of the team hadn't really used Unity or even made games before.

Credits - in order of whose name comes first in the alphabets

Alfred Olsson

Christian Engwall

Fredrik Melén

Hannes Rahm (me)

Johan Kohlin

Teo Kohlin

Moral support

Filip Pilthammar

Pontus Brandt

Sofie Andersson

Big thanks to Moderskeppet.se for lending us their office for the weekend!

Technology

Engine - Unity 3D

Graphics - Photoshop, Procreate, Magicavoxel

Sound - Ableton Live, Kontakt

Linux build is untested. Use at your own peril.
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