Pixel Nations

Pixel Nations

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 3.92
coolness: 0.50
fun: 3.60
graphics: 3.85
humor: 2.42
innovation: 3.76
mood: 3.70
overall: 4.04
theme: 3.80
Pixel Nations is a randomly generated turn-based strategy game where you control a budding nation amidst a slew of moderately developed countries. Noting their distinct weaknesses, you've decided to take over the whole world as your own. Grow from a small little capital city to encompass the whole globe!

-Right click to scroll around the map (or use WASD if you want to break just using the 2 mouse buttons ;) )

World Sizes

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-Small (recommended, quick loading time, quicker play time)

-Medium (a little bit longer to load and play)

-Huge (not recommended, takes a very long time to load initially and in-between turns. It is pretty cool though)

Buildings

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Place a building down when you have the money and resources to buy it. Then, get a laborer over there to finish it off. The laborer must have all of his moves left in order to Construct it though.

-Geostation: use this to study the area for resources. Areas with a lot of iron will show up red.

-Mine: mines up the iron under the ground for you to use. Place these where a geostation shows a red spot.

-Barracks: produces good units for you to destroy your enemies. You need iron to build one though.

Units

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You begin the game with 2 grunts, a laborer, and a scout

-Scout: can move very quickly but cannot attack or defend

-Grunt: the very basic combat unit

-Laborer: use to build roads (let you move faster), build farms (gives you good to support your army), and to construct buildings

-Brute: better attack unit from a barracks

-Militia: better defensive unit

Move onto an enemies town in order to destroy it. Try to cover at least 70% of the total land area!

Made with LibGDX, MSPaint, and FruityLoops.

If you want to follow any of my other adventures, just hit me up on Twitter! (@purenickery)
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