
Pixel Nations
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Pixel Nations is a randomly generated turn-based strategy game where you control a budding nation amidst a slew of moderately developed countries. Noting their distinct weaknesses, you've decided to take over the whole world as your own. Grow from a small little capital city to encompass the whole globe!
-Right click to scroll around the map (or use WASD if you want to break just using the 2 mouse buttons ;) )
World Sizes
----------------
-Small (recommended, quick loading time, quicker play time)
-Medium (a little bit longer to load and play)
-Huge (not recommended, takes a very long time to load initially and in-between turns. It is pretty cool though)
Buildings
----------------
Place a building down when you have the money and resources to buy it. Then, get a laborer over there to finish it off. The laborer must have all of his moves left in order to Construct it though.
-Geostation: use this to study the area for resources. Areas with a lot of iron will show up red.
-Mine: mines up the iron under the ground for you to use. Place these where a geostation shows a red spot.
-Barracks: produces good units for you to destroy your enemies. You need iron to build one though.
Units
----------------
You begin the game with 2 grunts, a laborer, and a scout
-Scout: can move very quickly but cannot attack or defend
-Grunt: the very basic combat unit
-Laborer: use to build roads (let you move faster), build farms (gives you good to support your army), and to construct buildings
-Brute: better attack unit from a barracks
-Militia: better defensive unit
Move onto an enemies town in order to destroy it. Try to cover at least 70% of the total land area!
Made with LibGDX, MSPaint, and FruityLoops.
If you want to follow any of my other adventures, just hit me up on Twitter! (@purenickery)
-Right click to scroll around the map (or use WASD if you want to break just using the 2 mouse buttons ;) )
World Sizes
----------------
-Small (recommended, quick loading time, quicker play time)
-Medium (a little bit longer to load and play)
-Huge (not recommended, takes a very long time to load initially and in-between turns. It is pretty cool though)
Buildings
----------------
Place a building down when you have the money and resources to buy it. Then, get a laborer over there to finish it off. The laborer must have all of his moves left in order to Construct it though.
-Geostation: use this to study the area for resources. Areas with a lot of iron will show up red.
-Mine: mines up the iron under the ground for you to use. Place these where a geostation shows a red spot.
-Barracks: produces good units for you to destroy your enemies. You need iron to build one though.
Units
----------------
You begin the game with 2 grunts, a laborer, and a scout
-Scout: can move very quickly but cannot attack or defend
-Grunt: the very basic combat unit
-Laborer: use to build roads (let you move faster), build farms (gives you good to support your army), and to construct buildings
-Brute: better attack unit from a barracks
-Militia: better defensive unit
Move onto an enemies town in order to destroy it. Try to cover at least 70% of the total land area!
Made with LibGDX, MSPaint, and FruityLoops.
If you want to follow any of my other adventures, just hit me up on Twitter! (@purenickery)