Playing With Fire
Grow your fire. Burn things. Profit.
The orange meter is for energy. When you heat things or launch a fireball you will use energy.
The red meter is how much stuff you have burnt. Fill it to complete the level!
Themes: Both.
Controls:
- Left Button: Heat an area to spread flames. Must already be on fire to be heated.
- Right Button: Drop a ball of fire on area to start a new fire.
Tips:
- Yellow grass is highly flammable and will burn easily. Use it to quickly spread to other parts of a level.
- Trees take longer to burn earn you more points when burnt.
Credits: Peter, Matt, Elliot (@sonelliot)
The orange meter is for energy. When you heat things or launch a fireball you will use energy.
The red meter is how much stuff you have burnt. Fill it to complete the level!
Themes: Both.
Controls:
- Left Button: Heat an area to spread flames. Must already be on fire to be heated.
- Right Button: Drop a ball of fire on area to start a new fire.
Tips:
- Yellow grass is highly flammable and will burn easily. Use it to quickly spread to other parts of a level.
- Trees take longer to burn earn you more points when burnt.
Credits: Peter, Matt, Elliot (@sonelliot)

Comments20
I sort of view this as fun little sandbox, destroy things, be evil type of game more than a 'complete this goal' type of game, and I like it.
had lots of fun burning everything in sight, I liked the subtle sound effects, and enjoyed the pixel art, overall very nicely done!
Smokey bear hates me now...
-Looks very polished
- feels great/fun to play.
- Level designed well
- tweaks on traditional mechanics. You had a snake/warm (growing trail behind you) meets yoshis island (you lose mob members if they get hit but can recover them) thing going on
-great use of both themes
the bad:
-not terribly innovative despite minor details (which is fine)
-wish it was longer (but i understand with this level of polish)
Really top notch work.
Maybe if you control the fireman it wold be better. You could add a multiplayer Fireman vs Fire!
It could become a great game if you spend some time improving. Great job.
The fireball does seem a little overpowered compared to the other power, but the game feels too sandbox-y for that to be a bother. Wish there were more things to burn (abandoned houses, trash piles, deadwood, oil spills) and more levels, though. What are the odds of you continuing work on a post-LD version?