Pocketropolis

Coolness★★★★★★★★★★17%
Manage a city on a calm, small, tan planet.

Controls:
B = Change action, Cycle between menu options
A = Perform the selected action, Select a menu option

How to play:
1- Build Logging sites to cut down trees into Rat Materials ("MAT")
2- Demolish unused Logging sites to free up workers
3- Build houses to get more population ("POP")
4- Convert Materials into Goods ("GDS") with an Industrial building
5- Explore and take over the entire planet!

(This was going to be a Compo game, but I ran out of time. All graphics and code by me, in less than 48hrs total dev time.)

Comments6

punkto14 Dec 2015, 23:38
Nice game!. It's a little confusing when you go left and the world going right (could you move all around?)
greenscreen16 Dec 2015, 14:00
I love games where you can build something. Only thing that is irritating is moving left and right.
Aerohand
Aerohand17 Dec 2015, 07:15
good work! it is a pretty complicated system...
thebrickanator
thebrickanator17 Dec 2015, 07:35
This was quite fun, but lacked a little challenge/variety. would probably have worked best as a mobile game actually as suggested by the name :D (even though it's imitating a handheld console)
Skruffye
Skruffye18 Dec 2015, 05:37
Interesting. A nice little city builder.
My main issue with the game would be that, rather than the game having been designed to take advantage of the theme (two buttons), the theme seems to significantly hinder the enjoyment factor of the game, slowing down gameplay and making even basic actions rather tedious.
Of course, it fits the other theme perfectly, which I think is even more reason to ditch the two-button theme seeing as how it detracts from the core experience of your game. :)
Aaranos
Aaranos20 Dec 2015, 22:42
The Compo version is a bit slow. I also felt like the two button was a little forced and was not helpful for the game.

I like the idea of it though, and haven't played the post-compo version which I imagine is improved.

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