POOM POOM TCHI

Overall★★★★★★★★★★3.24
Fun★★★★★★★★★★2.88
Innovation★★★★★★★★★★3.24
Theme★★★★★★★★★★3.24
Graphics★★★★★★★★★★4.18
Coolness★★★★★★★★★★35%
​POOM POOM TCHI is a multiplayer plateformer 2D about making your enemy grow to explosion. You need to combine keys on rythm to protect, reload or fire. All actions happen at the same time.

You just need gamepad controllers and some friends.

Enjoy! Poom Poom Tchi!

Credits:
Francois Corbel - Developper
Julien Balestrieri - Developper
Lucien Coycault - 2D Artist
Claire Allante - 3D Artist

Comments7

GogglesKitty
GogglesKitty18 Dec 2015, 02:54
Though I don't have friends to play this with, it's a really cool concept! I like how it's more strategic instead of just jumping around and spamming the shoot button like many games are. The controls are a bit weird, but I'm sure they're quick to get used to. The art is also really interesting! Great work.
Almax2719 Dec 2015, 14:00
Love the art, controls felt a little awkward, but great concept and well executed!
Lullaby19 Dec 2015, 14:09
Nice entry, with a very original key feature! I only had a few minutes to play it with a friend (which was leaving at the moment), but it seems well done and pretty solid!
Weeping Rupee
Weeping Rupee19 Dec 2015, 15:59
This concept is very cool-- you get the idea right away but the controls are another matter. I kinda actually wanted a really hand-holdy tutorial for this one. I mean the graphical representation of how to fire to the rhythm was pretty good but it took me a while to really get it.

Unfortunately I have no friends to play this one with so I had to try it with my 3 year old kid. Wish I could've given it a more proper go. I intend to try and get my fiance to play this one (and a backlog of others that are multiplayer) but who knows if I'll be able to find a moment to do it.

Either way, really cool concept.
luysse_l19 Dec 2015, 16:28
i lie this graphic !
Nega Drive19 Dec 2015, 19:12
Cool idea. Kinda like Worms meets Patapon, or something. Great artwork and nice audio that ties into the gameplay. I wish there was more feedback for entering the button inputs though.
Found a bug?
Tell us on Discord