Potatiana Jones

Potatiana Jones

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 3.01
coolness: 0.62
fun: 3.32
graphics: 3.10
humor: 3.25
innovation: 3.40
mood: 2.95
overall: 3.41
theme: 3.85
NOTICE

While the game is playable in the WebGL version, I really urge and recommend you to download one of the executable builds. WebGL has strange visual and sound artifacts and poor garbage collecting affecting performance significantly.

If you do choose to use the WebGL version, then when the game has started wait 10 seconds or so before playing for minimal amount of bugs.

If you can, and you'd prefer the best experience possible, I recommend downloading an executable build and running it fullscreen in your native resolution.

Thank you!

This game is about a sad potato trying to reunite with his potato family.

In this puzzle platformer you plant seeds to grow plants to your advantage, plant a vine to climb higher/lower, plant a dense block of grass to block a path or fill a gap, or plant a bombplant to blow up vulnerable blocks!

Also, did I mention the game is chock full of easter eggs? Hidden in almost every likely/unlikely corner is some kind of hidden easter egg. See if you can find them!

There are 8 or so easter eggs in the first two levels..

Controls:

W - Look Up/Move Up

A,D - Move Left/Right

Q,E - Cycle selected seed!

R - Restart Level

Left Mouse Button (LMB) - Fire seed!

I really enjoyed making this game, so I hope you all enjoy playing it just as much. I'm sorry if the game is a bit short, just remember there are easter eggs.. (I love easter eggs)

Anyway, I'll probably keep developing this game if people are interested in seeing a full game, so leave a comment and tell me what you think!

Thank you for playing! I hope you all had a lovely Ludum Dare!

If you have any issues, encounter bugs that prevent you from playing or would just like to say hello, you can send me a message, I'll reply guaranteed!

Also I'm going to be updating this game for a post-ludum dare version of the game, and I'll link it here in the future!

Planned features so far:

-Pixel perfection, no more bleeding.

-Better integrated interactive tutorial

-Better pixel art

-More levels, more easter eggs and more seed types!

Bugfixes: Update

Bugfix #1: 14/12/2015

I realized the Look Up feature was not working, so this is working now. You can hold in the W key to look up. There was a bug with the animation of the text display when you get a new seed, this is now fixed. And also, I fixed some very small bugs that you guys mentioned, like the missing kill collider under level 1 and some places the difference in resolution would cause you to not be able to see important parts of the map.

Thank you all for all the positive feedback! These are all the fixes I'll be implementing in the Ludum Dare version, and the rest will come in a post ludum dare version, which will be linked on this page.

Bugfix #2: 15/12/2015

I just realized that the embedded web player hid huge portions of the gamescreen, making playing the game really, really difficult. It's a real bummer for me that I didn't notice that untill now, so everyone who has been playing the game in the embedded web player have played a broken version of the game.

Anyway, I have removed the embedded web player, you can now play it in Web from the links down below, this fixes that issue. Sorry everyone!

Bugfix #3: 15/12/2015

- Fixed broken collision detection

- Fixed broken event collider

Bugfix #4: 16/12/2015

- More work on collision detection

- Fixed some important details out of sight depending on your resolution.
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