Raining Stars

Raining Stars

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 3.53
coolness: 0.35
fun: 3.06
graphics: 3.72
innovation: 2.67
overall: 3.37
theme: 3.78
Raining Stars is an shmup were you try to collect stars(collecting 3 pairs of the same color gives you an upgrade) while dodging the bullets from the xhaa.

You can only move horizontally, with left and right(clearly I picked "Two button controls"). The main idea that I tried to explore was using the stars as a mean to provide an incentive for riskier playing and, at the same time, a way to juggle your "resources"(hp, firepower and time). In its current incarnation it doesn't quite work, but I still think there's some merit to the idea.

I only had time for one enemy that works as a boss, I couldn't finish its art :(. That is probably at the core of why the game doesn't work as expected, I believe a couple of popcorn-ish enemies will give some space for the resource-juggling to take place. Comments on all the speculated above are welcomed. Have fun!!

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Controls

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Left arrow - Move Left(normal speed)

Right arrow - Move Right(normal speed)

Z/Opposing arrow - Slow Speed(see first hotfix)

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Hotfixes

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-In the spirit of "Two button controls", originally you could only move LEFT/RIGHT at a not-so-slow speed. If while moving you also press the opposing direction you then move at roughly half your speed(useful when you want to avoid a bullet, while catching a star and avoiding a different one). In general I like this kind of "contextualizations" where the same button can give you different results. I think, when done right, it can be really intuitive and elegant. Now, in this case I've been told it's a bit tricky execution-wise and I doubt many people will take the time to get use to it(I kind of did while working on the game :P), so I added an extra input(Z) to make more transparent how it works.

-Boss appears after 8 seconds instead of right away. Which gives you some preparation time, but also reduces the time you have fight it.

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Credits

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Code, design and art orion_black

Music visager

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Acknowledgments

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I used the following libraries and software to create this game:

OpenFL

HaxeFlixel

Paint.NET

SFXR
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