ReachTheTop: Post Mortem
Hi reader/gamer/everyone.
I wanted to share the experience of my second entry in a Ludum Dare compo (the
first one being for the 30 edition, last year, at the same time but in team).
What went wrong
- The themes. I was confused when the two themes where announced because I am a regular twitch spectator of Ludum Dare’s video and it is the first time I saw
this happening. So instead of restricting myself to both themes, I just throw one away (two button controls) although I saw great games these past two weeks that used well the combination of the two themes.
- The preparation. I used Unity5 for the first time. Yet I should have premade some basecode and that was not the case. I could have concentrate more on content than coding.
- The scope. Like last year I targeted too many content (and you can feel it when playing the game).
What went right
- Wow, finally a _game_ from scratch made by myself. Felt so good !
- Worked all week-end, from 8 AM Saturday to 3 AM Monday with 12 hours of sleep (Paris timezone makes the Ludum Dare starts at 3 AM Saturday).
- Feedbacks were awsome! I decided to continue and make a post-compo version. I would love to keep it as a long-term project with constant updates.
Here’s a screenshot. (The graphics are either made by me or @TChassin)
I’ll probably open a blog and post a roadmap for the post-compo game that I temporary called Adventures of Azimov.
So thanks to every friends and familly that supported me and of course to my
girlfriend who makes the best cannelés in the world :)
And if you haven’t play it yet, try my entry here.
Merry christmas and happy new year !
Source: ludumdare.com archive