Repulsion

Overall★★★★★★★★★★3.37
Fun★★★★★★★★★★3.19
Innovation★★★★★★★★★★3.52
Theme★★★★★★★★★★3.93
Graphics★★★★★★★★★★3.64
Audio★★★★★★★★★★3.86
Mood★★★★★★★★★★3.36
Coolness★★★★★★★★★★79%
This is my Ludum Dare 34 Entry for the two tied themes:

Two Button Control and Growing.

This game will trick your mind, test your reflexes, and

Put your hand-eye coordination skills to its full use,

Made by one man in span of 48 hours.

*PLAY STORE VERSION NOW AVAILABLE*

*WEB-UPDATE*
-Now You can use the collected orbs to continue with another life.
-Added How To Play Tutorial

Rules are simple:-

Black cant touch white, White cant touch black.

But beware, Don't Grow too big as the other might shrink out of existence

Press Z to move Orb Anticlockwise,

Press X to move Orb Clockwise, and

Press Z+X to Switch Orb's places, Change color of the orbit.

Added Second Binding-

Z- Left Arrow

X-Right Arrow

If you are having difficultly understanding the game mechanics, READ THIS :

Try Concentrating on the color of the orbit you are revolving around.

Growing Shrinking Mechanics - Explained
Its like if you only pick black ones and ignore all white ones, the black orb will swell up and white orb will shrink. If one orb gets too small you will loose obviously,
This is to prevent players to camp on only picking one color.

You can actually change the color of the big circle(orbit) by pressing Z+X, So if your one orb(black or white) gets too big you need to ignore those color incoming projectiles by changing the color of big circle(orbit) to maintain the balance between black and white.

Thank you all for these overwhelming positive reviews :)

Seems Easy? Go try for yourselves.

Good Luck Have Fun!

For upcoming Updates and more,
Follow me @DieBackStudios

Enjoy.

Genres: action

Comments71

UntitledQ15 Dec 2015, 04:24
a bit too hard for me :(
amorphous
amorphous15 Dec 2015, 06:17
It's difficult, but I liked the concept. Has a sort of bullet-hell vibe to me, for some reason.
DieBackStudios
DieBackStudiosauthor15 Dec 2015, 06:24
:) Thanks its hard i know you need to play few times to get hold on controls
thecatspajamas
thecatspajamas15 Dec 2015, 06:28
Great look, really hard, but I loved the mechanic and would play again.
SeriousCreeper
SeriousCreeper15 Dec 2015, 09:10
Difficult but fun and has a nice art style! Would be nice if it was a bit more forgiving (not end right away after letting one thing through)
NirabazGAMES
NirabazGAMES15 Dec 2015, 09:14
Good audio and very interesting idea and well implemented idea. I spent a lot of time to play =)
Neoludo
Neoludo15 Dec 2015, 09:15
I played a LOT of this game - which is a good thing! I was terrible at the start but it definitely motivated me to keep trying, to get to know the controls better and to beat my highscore. A really good score-attack game, and I think it would work really well on mobile devices!

I still don't quite understand the growing/shrinking mechanics though - but that might just be because I'm dumb!

Great work!
bessdlan15 Dec 2015, 09:19
Difficult (i'm not very good with this kind of games :x) but it's cool to play ;)
DieBackStudios
DieBackStudiosauthor15 Dec 2015, 09:32
@thecatspajamas
Thanks :) glad you like it means a lot

@SeriousCreeper
Ya i was thinking about adding life's lets see if more people find it too difficult i will do so :) Thanks for reviewing

@NirabazGames
Thanks for time :) Glad you enjoyed it

@Neoludo
Well yeah i plan to release this on mobile devices quite soon, :) its so good to see people enjoy your games isn't it.
Sorry about that growing shrinking mechanics maybe i didnt explain it quite well, its like if you only pick black ones and ignore all white ones, the black orb will swell up and white orb will shrink.
If one orb gets too small you will loose obviously
This is to prevent players to camp on only picking one color.

Hope its clear :P
Thanks for your time.

@bessdlan
Sorry if its too hard :P ill try and tweak if lots of people find it too punishingly hard xD
Thanks you for the review
aamatniekss15 Dec 2015, 09:50
Very difficult, but it's good!
The Merge Conflicts15 Dec 2015, 09:56
Dying after one mistake makes it really challenging, but it looks cool and plays well! Would be an interesting idea to expand into a larger game.
SvenFrankson15 Dec 2015, 09:59
Nice concept with interesting gameplay.

What are the condition for loosing ? Sometime the droplet reached the limit, but the game keeps runing.
bloomingbuds15 Dec 2015, 10:05
the controls reminds me of Duet (for android), and the difficulty of the superhexagon. Nice idea and aesthetics.
DieBackStudios
DieBackStudiosauthor15 Dec 2015, 10:12
@aamatniekss
Thankyou for review

@TheMergeConflicts
Ya i have lots of ideas in mind to expand this game :) Thanks for your time reviewing.

@SvenFrankson
As mentioned its simple
You will loose if
Black touch white, Or White touch black.
But White can touch white and black can touch black,

Thanks for your time playing :)

@bloomingbuds
You got it nailed down :) Glad you liked it
Thanks for reviewing
piper8215 Dec 2015, 10:22
bit hard but well balanced. perfect music and theme. graphics are okay but somewhat distracting. high level of polish. very well done.
Nizar8915 Dec 2015, 12:14
I liked the concept. Great realisation.
I have two concerns tho: a second binding for non-qwerty keyboard would have been nice (like the arrow key)
I'm not sure I understood all of the defeat conditions, dunno if it's a bug or a lack of feedbacks.

Still, great game!
Warboys15 Dec 2015, 14:16
Fun game. The pumping style is awesome, an audio-visual treat :) Found the game pretty hard, and punishing, but I can see myself enjoying it if I sunk the time in
DieBackStudios
DieBackStudiosauthor15 Dec 2015, 14:40
@piper82
Thank you for reviewing :)

@Nizar89
Glad you liked it, ya ill add second binding thanks for reminding added on todo list :)

@Warboys
Thank you for your kind words, happy to see you liked it :)
Jace23915 Dec 2015, 16:22
I liked the graphic style and the music. It's a creative take on the two buttons theme. As others have said, it's quite challenging. At times I felt like it was impossible, but I think that's probably just due to not mastering the switching mechanic. Overall it was still a fun and interesting game, good job!
MisterMortal15 Dec 2015, 16:30
Hard as hell, but I like the idea. It just seemed bit weird to me of how can you manage the growth of the circles, if you can't miss any of the middle projectiles?
DieBackStudios
DieBackStudiosauthor15 Dec 2015, 17:45
@MercuryXGames
:) Thank you

@Jace239
Yes, a few games are required to get proper hold of controls,
Thanks for reviewing :)

@MisterMortal
You can actually change the color of the big circle by pressing Z+X, So if your one orb(black or white) gets too big you need to ignore those color incoming projectiles by changing the color of big circle to maintain the balance between black and white.

Hope you Understood :)
Thanks for playing.
Blake_Lead15 Dec 2015, 19:14
I love your game ! It's well polished and real fun. Thanks
KZdev15 Dec 2015, 22:46
I love it! Looks, sounds, and feels great. So hard though! My high score is 14.
DieBackStudios
DieBackStudiosauthor16 Dec 2015, 09:17
@Blake_Lead
Feels good to see people enjoy ur game :) Thanks

@KZdev
Thanks, such positive reviews is the reason i do this :D
hexagore
hexagore16 Dec 2015, 17:16
Okay, had a few minutes on it, got up to 18. You weren't kidding about this being hard :P Took me a while to work out how to play. What I can't quite figure out is why sometimes missing a sperm doesn't cause a game over, but sometimes it does? Otherwise, yeah, just the ticket this :)
DieBackStudios
DieBackStudiosauthor16 Dec 2015, 18:31
@hexagore
Actually to make it fare its like you can miss the sperms (as so you called it xD) of the same color as the big circle, and you can switch its color by pressing Z+X
"Black cant touch white, White cant touch black."
But white can touch white, and same for black :)

Thanks for playing and reviewing.
LastResortGames16 Dec 2015, 21:47
This is a very interesting idea. Great Job. I loved the look. It took me a bit to realize that going backwards meant moving into the opposite color trail.
banana4life
banana4life16 Dec 2015, 21:54
Cool game, but even harder on a QWERTZ keyboard
Pusty
Pusty16 Dec 2015, 21:58
Nice game! Looked and souned nice! Good job!
eemmbbeerr
eemmbbeerr16 Dec 2015, 22:00
And I though that my game was difficult!
Oh boy, was I ever so wrong.
Dejvo
Dejvo16 Dec 2015, 22:01
it was really confusing to me but the execution is great. guess i just don't have the brain for it
BulletsArePeopleToo
BulletsArePeopleToo16 Dec 2015, 22:05
Excellent. It's a lot more challenging than it looks at first. :)

I know the theme is two-button controls, but I think having a third separate button for the switch would make the game a bit less frustrating. Maybe consider releasing a post-jam version with an extra button?

Anyway, great work.
monetai
monetai16 Dec 2015, 22:05
Good rythm game, a little too hard for my taste, but good anyway
ajopart
ajopart16 Dec 2015, 22:08
Great job !
Chewie16 Dec 2015, 22:22
It's hardcore, only 1 try and controls lack a little of smoothness to movement of this spheres, quick click moves them for quite distance.
But anyway it's nice reaction based hardcore game,good job =)
Troma
Troma16 Dec 2015, 22:24
Nice sound and art!
Crashmore Studios16 Dec 2015, 22:30
Very nice concept. I really dig the minimalist vector style you got going there and the animations are really smooth.

Gameplay is also simple to grasp, but very challenging and addicting. Really speaks to my own bullethell/twitch-game preferences.

The only nitpick I could really comment on is that sometimes, it felt a bit too sensitive on what constituted a failure. At a few points I was right next to the projectile and for some reason it called it a missed. Might've been that I was a little bit too far away, but still felt a little bit sensitive.

Anyways, great concept! Kudos! :)
Trasevol_Dog16 Dec 2015, 22:34
Very nice arcadish stuff there! Might have done with a bit more tolerance I think. Looked good!
Geckoo1337
Geckoo133716 Dec 2015, 22:37
Addictive - I played with arrow keys. The music is great and adds a hypnotic mood in the game. One of my favorites. Thumps up ++
Shurty16 Dec 2015, 22:48
the gameplay is a bit difficult for me. but very Nice art style. and I love the music too. It feets well :)
NuggetTeam
NuggetTeam16 Dec 2015, 23:24
A bit hard to know what to do at the start, but it is a nice game. Loved the concept and played it again and again.
Lullaby16 Dec 2015, 23:42
Fun but hard! Black and white trails are a bit confusing.
I tried a few times and get 10 as maximum score.
Audio is very repetitive, but obviously intended this way.
Well played.
Leaghorn16 Dec 2015, 23:51
Good idea but crazy hard.
vicious_br17 Dec 2015, 01:00
Ow, congratulation for your game! I love the sound, fluid game play and very hard, hahahaha.
I would like to take this opportunity to ask a favor. You already rated my game, but I was not allowed "innovation rating." Please could you assess this item now? Take the opportunity to play with some corrections. Very thanks:http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=36629
Ivan Volkov17 Dec 2015, 04:17
Hey, visually it looks simillar to the game made by us! :)
But your mechanics is different. And if honestly I don't really understand why I die all the time. More instructions maybe?
DieBackStudios
DieBackStudiosauthor17 Dec 2015, 06:59
@LastResortGames @Pusty
Thanks glad you liked it

@banana4life
I added second binding left and right arrow keys :)
Thanks for review

@eemmbbeerr
hahaha xD Thanks mate

@Dejvo
Maybe ill tweak the difficulty in the future :) Thank you for playing

@BulletsArePeopleToo
Yeah sure man i am planing on releasing it on mobile stores with many more new controls features enemies xD and planning boss fights xD hilarious Thanks
DieBackStudios
DieBackStudiosauthor17 Dec 2015, 07:49
@monetai @ajopart @chewie @Troma
Thanks for the compliments :)

@crashmore studios
Thanks for the comment noted ill the to make it better

@Trasevol Dog
Thanks ill try and improve

@Geckoo
Thanks, one of your fav means a lot :)

@blohod
Haha thanks man i saw your stream, i added more instructions people seem a bit confused playing at first, Thanks you helped a lot
DieBackStudios
DieBackStudiosauthor17 Dec 2015, 08:57
@Shurty
Glad you liked it :D

@Nugget Team
Thanks for playing :)

@Lullaby
Confusion is the key :P I love tricking minds haha xD
Thanks for review :D

@Leaghorn @vicious_br
Thanks appreciate your review :)

@Ivan Volkov
Reviewed your game :) looks awesome Added more instructions as asked thanks :)
dos
dos17 Dec 2015, 23:27
Please don't mark Unity Player games as "Web", it's not web at all.
DieBackStudios
DieBackStudiosauthor18 Dec 2015, 05:08
@dos
What else category do i put it in? :/
It runs on unity web player on windows, mac, what else to mark it.
LittleThor
LittleThor18 Dec 2015, 12:39
This game is well made and the concept is quite interesting ^^
Try to export the game on other platforms (at least a WebGL or Win version). I had to open Internet Explorer to play! :o
Good job! :)
Tuism
Tuism18 Dec 2015, 17:47
You're right, it's a mind bender. Though I think unnecessarily so. Games like Super Hexagon works because it's simple enough to go into autopilot and rely on your intuition. When you have to start over logic-ing and its super fast 's it becomes not fun.

It doesn't feel consistent as to how to lose. Sometimes I miss blobs and it's game over immediately, sometimes I miss and nothing happens. Can't tell what's going on.

The trails are confusing too. The colours in the back are too, it feels like they means something but I can't tell what.

There's just too much going on to be simple enough for a good reflex game.
DieBackStudios
DieBackStudiosauthor19 Dec 2015, 07:10
@Tuism
Thank you for your honest words i hugely appreciate it,
Yea you are right i guess i made it little too confusing for players to understand,
Or i really failed in giving proper instructions on how to play,
Really sorry about this i am going to add full how to play tutorial first then move on improving the game
Thanks :)
Zanzlanz
Zanzlanz20 Dec 2015, 06:38
I think you came up with a really cool concept! Needs a lot of tweaking, but definitely worth experimenting with. It would be pretty cool to watch an experienced player playing this game.

I'm not sure I understand why you have the growing/shrinking mechanic depend on the color. I think it should either not be a mechanic at all, or depend on the ball, to encourage switching. I don't know xD

Not sure why dos said it wasn't a web game... it is.
Anyway, good luck with the post-compo version!
randomhuman
randomhuman20 Dec 2015, 10:42
Excellent, fun and very stylish. I was a little confused about why I was getting a game over sometimes though. Sometimes you can let one through and other times you can't?
DieBackStudios
DieBackStudiosauthor20 Dec 2015, 19:54
@Zanzlanz @randomhuman
Thanks mates :)
Really appreciate the kind words, i have been getting this problem that many people didn't get the mechanics, mostly because i didnt explain it well quite frankly :P
So, i started working on post compo version with tutorial on how to play and stuff +playstore version coming soon! :D
52521 Dec 2015, 08:04
I cant connect left&right to the clockwise,I mean it alway get opposite result as I thought it to be when I push the
X or Z button.
I think its why the game is difficult, and i think it will be better on the touch screen.
amazing graphic btw~ good work
publicidadeba
publicidadeba23 Dec 2015, 01:55
FUCK YEAH!!!!! Last time I felt like that was playing Hotline Miami. Thank you!
DieBackStudios
DieBackStudiosauthor23 Dec 2015, 19:40
@525
Yes i am almost done with my mobile touch screen version :)
Thanks mate

@publicidadeba
OMG!! Thats a huge compliment thank you so much it really means a lot, makes all the efforts worth it :D
sararyCow
sararyCow26 Dec 2015, 20:24
Cool concept, I can see some influence of Ikaruga here? :)
Modoc73
Modoc7327 Dec 2015, 01:11
Nice job! I liked the swapping mechanic. The spinning round a circle reminded me of my game.
thebrickanator
thebrickanator27 Dec 2015, 07:18
pretty fun but I feel like the two button control theme ultimately works against this game as I think a dedicated button would be easier to use when swapping the colours, but there is nothing really wrong with how you have it so good work :)
Sir Magic
Sir Magic2 Jan 2016, 19:50
Nice game, enjoyed it and I've never seen this idea used before. To improve: make it easier to stay alive, simultaneous orbs made it hard to collect them.
SecondDimension
SecondDimension2 Jan 2016, 21:56
Fun game, I like the style and use of the theme.

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