Repulsor
Take your Repulsor and be ready for the Race!
Repulsor is a game made on UE4.
Only on Windows
To play, launch the "Launch.bat" file as admin in the game folder.
The game is Splitscreen only and can only be played with Gamepads.
-------CONTROLS------
GAMEPADS ONLY
Use the left stick to turn and the right/left trigger to accelerate/decelerate.
To GROW your speed, press "A" (at your own risk) .
-------------------------
We will post a 32 bits version of the game if some people request it.
To play in fullscreen, press ALT+ENTER
Repulsor is a game made on UE4.
Only on Windows
To play, launch the "Launch.bat" file as admin in the game folder.
The game is Splitscreen only and can only be played with Gamepads.
-------CONTROLS------
GAMEPADS ONLY
Use the left stick to turn and the right/left trigger to accelerate/decelerate.
To GROW your speed, press "A" (at your own risk) .
-------------------------
We will post a 32 bits version of the game if some people request it.
To play in fullscreen, press ALT+ENTER





Comments11
Regarding the game itself:
The pod racer itself looks great. It's far beyond what I'd expect from an LD entry, and shows a lot of fine detailing and crafting.
Everything else suffered for it, though. The level geometry is messy and hard to follow. The sound effect for hitting things is far too long and plays too often. Half the assets placed in the level don't have their hitboxes set. I couldn't figure out a way to move the second pod, and the game didn't register when I finished a lap.
The movement was actually rather smooth, except for the constant crashing into slightly glitchy obstacles.
I think the game would have benefited from a larger open play area with some sand dunes to leap over. Scrap the track design and just give me a desert to play in. No second player, no racing, just a sandbox. The driving mechanics would've really worked well for just jumping off hills at high speed.
The game really doesn't fit into the theme, either. It's just a generic racing game.
Sorry :T
Hi, on what platform would you like us to build it?
@hyperscope
Basic scoring mechanic was in, but the UI was messed up. On the new update, it’s now display émoticône wink
Sorry for the sound design, we didn’t have a guy to do it during the whole jam. He came at the end.
I think tilling was lighting messing up, it’s now fix.
Thank you!
New update solves the launching problem. Level design intuitiveness have been improved. The sound design has been supported by fx, it feels better now. All the assets have their hitboxes set properly.
The game is gamepad only. To move the second pod, you need a second gamepad.
Laps were registering, but UI was messed up.
This is great!