Ludum Dare #34compo
RhythmRider
Rhythm Rider is a quite simple rhythm game. The basic mechanics are simmilar to Taiko: Drum Master. You need to get into a rhythm, using only two buttons. If you successfully finish an event spot (orange line), you can get bonus points and extra lives. And don't forget to try both difficulty levels.
Controls:
Z - First button
X - Second button
F1-3 - Change screen scale
F4 - Switch fullscreen mode
END - Quick exit
R - Quick restart
Controls:
Z - First button
X - Second button
F1-3 - Change screen scale
F4 - Switch fullscreen mode
END - Quick exit
R - Quick restart

Comments107
When I saw the theme, the first thing I thought was "for sure, someone's going to do a guitar-hero type thing with only two buttons". I did not imagine someone would pull that off as well as this!
Controls (such as they are) are tight! Visuals are great! Well done!
Also it was such a nice touch that the two buttons were still just the two buttons on the menu screen. Very clever and it really worked!
It took me so many tries to beat hard mode!
Awesome job on this dude!
good graphics
nice and annoying song
controls is good too
can't say anything bad really
Well done!
Many thanks, very interesting! :)
Got into a nice rhythm after a little bit and then miss one button and it's completely ruined. Great time.
The sound effect for pressing the X button sounds like I'm failing which makes me feel like I shouldn't have done that after pressing it. Otherwise great.
insane difficult too, great job!
Lag compensation would be great
Congrats!
I'm pretty bad at rhythm games, so I crashed and burned a lot, but it was super well-done.
music was nice loved when i first heard the green button :)
i enjoyed it but couldnt master the hard mode sadly :(
Overall great game
Well Done!
Agreed! :)
Really good looking graphics and nice music. I feel like the threshold on the button clicks could wee-bit lower, but that might just be personal preference.
But one thing that bugged me, was in the controls you set button one and two. And in-game button one is actually the one on the right.
Really nice game though :)
Otherwise it has a great concept, it's fun, beautiful, has nice music and stick to the theme perfectly.
Innovation:
- I think the way you implemented the mechanics of Two Button Controls was brilliant. Sure, it's not hard to think of doing a rhythm game, but you did it right. Further, you tied in the mechanic to the spaceship's health. That was creative, and I loved the effect!
Fun:
- I am slightly biased as I love rhythm games, but nonetheless I believe that this game's fun rating is off the charts! I was addicted, and if I didn't need to look at other games, I'd still be playing. I personally think this is the most important category, and you aced it. Now to answer why it was fun, well, part of it is that I was constantly engaged. The other part is I got pretty immediate feedback from succeeding or screwing up. The words denoting how well or poorly I did, the ship slowly bursting into flames and smoking from the rear, it all contributed to the fun experience.
Theme:
- See Innovation. You aced this too.
Graphics:
- Amazing graphics! The art is cute and retro, the style is consistent and the animations are smooth and beautiful. Had I found this game somewhere on the internet and not known it was from the Ludum Dare, I'd think it was a professionally developed (albeit small) retro game. Great work!
Audio & Mood:
- In a rhythm game I consider these two to be one and the same, and I think you succeeded on both fronts. The music goes well with the art, it feels very space-ish, and it doesn't clash with the beat. Since the music fits the game, the mood is set and maintained well. It might've been nice to have had some music on the title screen, but then again the silence at the start helps you better appreciate the music when you start playing.
Conclusion:
- There were a few subtle things I noticed that I feel deserve mentioning, and a few things that could've been improved.
- First, the subtle. I like that the score goes up gradually instead of instantly. I also like the stars that spread out after you hit a beat. They may not be a big things, but visually they have a nice effect and add to the overall experience.
- Second, what could be improved. I felt Hard mode had far too steep of a difficulty curve. There's too much difference in the rhythm and pace. As for Easy mode, it would've been nice if there were periods of calm during which there were no beats so I could get a chance to take my eyes off the top and admire the spaceship a little more. None of this was game-breaking though.
- Finally, my overall opinion? As I said earlier, I love this game. I will be playing it more in the future, and I look forward to any updates you make to it. I also freely admit that I gave it full stars in everything. Great work, RhythmRider is an EXCELLENT game!
I found a bug: you can press both buttons at the same time and still get a hit.
Making a rhythm game was a good idea, and it's a success ! The music is fun and the graphics are realy cool, good job !
You're awesome!
I WANT TO BEAT HARD MODE.
That's not to distract from the fact that this is an awesome entry with some great polish. Nicely done.
But very cool music!
Here's a link to the post with details: http://ludumdare.com/compo/2015/12/19/lets-play-ludum-dare-34-episode-01-is-now-uploaded/
No major gripes about this, it's a game that knows what it wants to be and delivers just that.
I'd suggest making the red/green buttons different shapes (arrows) or on different tracks. It can be a bit hard to keep track of which color is which button without other visual cues, especially on the hard difficulty since you don't really have time to look at the key.
Other than that, this is excellent!
Still, on mute, just going off the visuals, I was able to play :)
One of the most interesting entries.
The visuals are quite good, except you're looking at buttons on the top line, not at the ship or the text at the right. I tried to read it once and immediately missed a beat.
Despite that, a very impressive entry! I liked it :)
It was intuitive- but the only time I was left scratching my head was when I was holding down one key and had to presumably let go and start holding again during those streaks. I need it to be slightly more apparent when I'm doing well on the hold-it-down parts.
Anyway, excellent excellent work.
I beat it at easy but got completely owned as soon as I started hard T_T Still, congrats!!
That's the kind of game o love to see in Ludum Dare!
Congratulations for the excellent work!
At first I thought you could mix some Shmup into the ship's part of the screen, but after playing, it totally looks great the way you made! :)
Nice work on the music too! Amazing work on it! :)
I noticed you don't seem to check for the wrong key, just whether or not the correct key was pressed. I found you could press both keys to the timing and not be penalized. Great entry though.