Ludum Dare #34compo
RISE
Platformer game aimed around the idea of growing a settlement from ashes.
Sadly I aimed far too high (Although not as high as my first :P) so its far from what I envisioned.
Still I'm happy to have completed a game, and to have such a good framework in place for a platformer at that.
Arrow Keys move, E to interact, and Space to jump. In theory the rest of the gameplay should explain itself but design did take a backseat to furious coding.
Thank you for playing!
Sadly I aimed far too high (Although not as high as my first :P) so its far from what I envisioned.
Still I'm happy to have completed a game, and to have such a good framework in place for a platformer at that.
Arrow Keys move, E to interact, and Space to jump. In theory the rest of the gameplay should explain itself but design did take a backseat to furious coding.
Thank you for playing!
Genres: platformer



Comments5
Its a little annoying to move the resources one at a time from the ruins to the village.
I like the metroidvania-like map structure and the vertical structure of the towers, like the one at the start of the level.
In the tower to the right. I just pushed all of the recourses from the top, and had one fall through the ground(I guess its because of the fall speed getting faster/bigger so the collision check is missed.) so I did not play till the end...
I also like that the game has no game over state, is pretty rare these days :)
As for the game itself, there's not enough to it to keep me entertained. It's all just go around the place, bring back this colour, repeat. And with the bugginess (resources falling through the floor) it's even less interesting. :/