Rogue Blast

by tjakka5
Overall★★★★★★★★★★3.25
Fun★★★★★★★★★★3.36
Innovation★★★★★★★★★★2.61
Theme★★★★★★★★★★1.79
Graphics★★★★★★★★★★2.43
Audio★★★★★★★★★★3.48
Humor★★★★★★★★★★1.91
Mood★★★★★★★★★★2.70
Coolness★★★★★★★★★★50%
Rogue Blast is a very basic Rogue Like.

You start off with nothing but your gun, but as the game progresses you get access to a passive item, and 2 active items.
These items will help you kill off every enemy in a level, until you inevitably die.

In each level there is a set amount of "inhibitors". Shoot them to destroy them.
Inhibitors also randomly spawn enemies, which will shoot back. Don't get hit or you'll instantly die.

Destroying all inhibitors and killing all enemies will let you progress to the next level.

CONTROLS:
WASD To walk.
Arrow keys to shoot.
Left Shift to activate item 1.
Space to activate item 2.

Soundtrack: https://soundcloud.com/justin-van-der-leij/ludum-dare-test-3

screenshot

Comments20

TurtleP
TurtleP14 Dec 2015, 02:39
Interesting gameplay. Music's pretty good and well-inspired I must say. Controls felt a bit clunky, but it was fun overall!
EthanWebster
EthanWebster14 Dec 2015, 13:25
Fun game, music was good. I do agree with TurtleP however, the game didn't respond to the controls as fast as I would have hoped, but it was a fun game to play. Well done :)
alyphen
alyphen14 Dec 2015, 13:32
A lot of fun to play, and the ramp up in difficulty gave you the right amount of tiem to get the hang of different mechanics before it threw something else at you. The music was fantastic.
The game felt like it would do well if it were turn based, the enemies taking a step each time you made yours, encouraging more tactical thinking as opposed to just kiting everything and filling everything with bullets quicker than they can hit you. Otherwise, perhaps a smoother movement animation would have been nice.
Graphically, the only big complaint I have is the contrast: walls and floors, and even the enemy spawners were essentially the same colour. There was nothing to really differentiate between them. Changing the colours of these would make the game easier to pick up while still maintaining the difficulty.
Overall, a very nice entry.
peterthehe
peterthehe14 Dec 2015, 16:52
An excellent entry. The music was indeed catchy.
Tyler14 Dec 2015, 17:44
I really enjoyed it! I didn't realize till I was a few levels in that the enemies moved to the (really great) music. It kind of added a nice element where I timed my movements around the music to avoid bullets and enemies. I thought the use of the theme wasn't the greatest, but the fun was there, which is one of the most important parts!
Tjakka5author14 Dec 2015, 17:46
Tyler: They do?
If so, thats completely unintentional. x)
ProjectX593
ProjectX59314 Dec 2015, 17:51
Pretty good game, though a bit of UI like an icon or something for items would be nice to have :)
Finestep14 Dec 2015, 17:52
Megalovania makes everything better.

I had trouble getting into the game; I couldn't figure out an effective strategy besides going back and forth and spamming into the masses. It feels that the game is too unresponsive to warrant an action approach, and yet too realtime to allow roguesque planning. Neither of the themes was recognizable ingame.

The confusing, shades-of-gray map visuals don't help. Quick improvements I can think of include a health bar and direction-indicating sprites for the projectiles.
mlepage
mlepage14 Dec 2015, 18:00
Basically fun, as the other comments say, could use improvement all around, but certainly is a good effort for the compo. Music is still fresh after 10 minutes so that's saying something.
Tjakka5author14 Dec 2015, 18:04
Finestep: Thanks; I do agree that the game is unresponsive at times, reason being that movement is entirely tilebased (To make collision a lot easier for me).

This was the first time I've ever tried to make something that was supposed to be a rogue like. And I did notice that a lot of things just didnt quite work, like the art style and tiled movement.

The next one will be better ^^
SamH
SamH14 Dec 2015, 18:14
This was a LOT more fun than expected. The music plays a good part in that (because, well, the graphics aren’t there yet ☺)

My #1 request would be to render intermediate positions for each moving object, so that at least I can see in which direction the bullets are heading.
yokcos70014 Dec 2015, 18:15
Nice bit of weird grid-based bullet hell there. I like that there's a real sense of progression throughout the level; working your way to the heart of enemy camps to take them out. But why is the background music Megalovania? (Also, let me move diagonally)
Tjakka5author14 Dec 2015, 18:32
SamH: I was planning on doing that, but never really got to actually implementing it. I was also afraid it would make the game feel "unfair", as it then doesn't show the bullet position accuratly.

Yokcos700: I had no inspiration at the time, so I decided to take a fun song, copy the melody in FL studio, and my own beat and such, and call it a day.

Also, I originally had diagonal movement, but it was a tad buggy; so I decided to remove it.
BlackBulletIV15 Dec 2015, 02:15
More fun than I thought it would be, though I'm not quite sure how it fits either theme. Music was good though.
josefnpat
josefnpat15 Dec 2015, 04:03
Nice job. I like the assets. I imagine this would be a better game if it only moved when you did.
wesley werner
wesley werner15 Dec 2015, 05:26
This game is fun, the sounds and music add a nice touch. It gets pretty crazy real quick in level 2, and making enemies move turn-based when you move would add a tactical element.
diemitery15 Dec 2015, 10:09
I r8 gr8 game m8 8/8
Windmill Games15 Dec 2015, 21:12
Interesting and different game, I like the hardcore aspect of the game and it has nice music!

Overall a great entry! :)
Karai17
Karai1716 Dec 2015, 21:59
Fun little game! I noticed a few bugs. The title is spelled incorrectly, and when I press return on the how to play screen, it crashes.

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