This idea is great and innovative. However, the amount of energy gained when the orbs are collected is pretty unreasonable. Other than that, it's really awesome!
I love how it looks and feels! It really matches the theme perfectly! The art is also refreshing! Maybe some more game mechanics would be nice! Keep up the good work ;) !
Cool game, the root is really pretty to look at. The restart button is slightly off centered when you die which confused me for a little bit on how to restart.
This roots look really good! The minimalist yet pretty graphics suit the game well. It's a shame the game is totally silent :/ My advice to you: Drop the buttons, clickable text is the future!!
I like how the wandering in your direction makes the simple turn-left-and-right controls interesting. good job on the growing animations. I wonder if having the end of the player show its direction (like an arrow head instead of a circle) would make it feel a little less out of control. some subtle ambient music or noise would have added some more mood. great work
I made a video of me playing it: https://youtu.be/KVLRlym1o0g (still uploading at time of writing, should be done 90 minutes (12-16T00:30 CET), my upstream is slooooow)
I really liked it, it was fun to explore the cave and the tunnels, even if I randomly crashed into the wall because the random wiggle turned unexpectedly. Ideas for further awesomeness:
Adding a glow to the plants, I was thinking a bright bluish for the player and some dark purple for the obstacles.
Add some predictability to the wiggle, maybe follow a sine or another repeating wave that is only modified slightly by randomness?
Overall, Great Job! Congratulations on your first LD game. I hope you return.
For so much feedback and good ideas how to improve my game. I'd like to spare some more time on it to add some elements like: *Indicator of direction where root is moving to, hope that will make it easier to control it but stay chaotic *Checkpoints system so you would not need to start from the beginning (and so it can be longer with more interesting twists and challenges) *Visual effect of glow/light around root and spheres and maybe some POI on the level.
Maybe it'll become somewhat decent game someday =)
Really cool to see a game that has the same idea as I had at its basis, but it turned out sooo differently :D really cool implementation. Love the art and the growing environment.
I dig the visuals! A tune would be needed to complete the mood, which is nice.
Gameplay feels a bit in flux because the root random movement is a bit too much, which is random-death when forced close to walls. Love the growing of you own roots, very lovely effect.
Improvements: With the timer already providing a lose-condition, you could have removed the death-on-walls one.
Neat graphics, cool game. I included it in my Ludum Dare 34 compilation video series, if you’d like to check it out :) https://youtu.be/3B2_gBg5rhI
Comments27
Sometimes growth direction changes by itself right near the obstacle, giving almost no time to react.
I really liked it, it was fun to explore the cave and the tunnels, even if I randomly crashed into the wall because the random wiggle turned unexpectedly. Ideas for further awesomeness:
Adding a glow to the plants, I was thinking a bright bluish for the player and some dark purple for the obstacles.
Add some predictability to the wiggle, maybe follow a sine or another repeating wave that is only modified slightly by randomness?
Overall, Great Job! Congratulations on your first LD game. I hope you return.
For so much feedback and good ideas how to improve my game.
I'd like to spare some more time on it to add some elements like:
*Indicator of direction where root is moving to, hope that will make it easier to control it but stay chaotic
*Checkpoints system so you would not need to start from the beginning (and so it can be longer with more interesting twists and challenges)
*Visual effect of glow/light around root and spheres and maybe some POI on the level.
Maybe it'll become somewhat decent game someday =)
Gameplay feels a bit in flux because the root random movement is a bit too much, which is random-death when forced close to walls.
Love the growing of you own roots, very lovely effect.
Improvements: With the timer already providing a lose-condition, you could have removed the death-on-walls one.