Rosebud (Growing)

Rosebud (Growing)

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 3.03
coolness: 0.59
fun: 3.17
graphics: 3.08
humor: 2.46
innovation: 2.71
mood: 3.03
overall: 3.20
theme: 3.86
Rosebud is using the Growing theme and you play as a flower,a rose to be more precise. Surrounded by giant trees your only wish is to see the sun but to do that you are going have to weave your way through the thick prickly branches of the trees surrounding you. Your only help comes in the form of the rain and drops of sun falling through the canopy & a helpful Bumble Bee or 2, but watch out for the Acid rain as it will not help your progress.

Controls

Arrow Keys/WASD

Tips-

You get a brief spurt of invinsibility when you hit a branch use it wisely

Level 10 is the maximum you can reach.....or is it?

I operate a you play mine I play yours policy so leave a comment and I will make my way to your game and may even stream it when I do

Post Compo 2 Player!!!

if you fancy some multiplayer action with this I have released a post compo version with local 2 Player,download link is here

https://www.dropbox.com/sh/1q8x77ig17ubrd6/AACKhLYDKypI9AzBq25gtvLMa?dl=0

Patch Note 1.01

Okay so I have updated the game slightly but not in a meaningful way that i think is against the spirit of Ludum Dare but feel free to make up your own mind on this one. I have left the source the same though

1- Framerate - some lazy programming on my part had made it a game that was tuned to the FR of my laptop but on better machines was unplayable. switching out Update for Fixed Update has solved this.

2- Acid rain - a number of people had complained that the green & yellow drops were to similar and hard to tell apart. I have darkened the sprite and added a skull & cross bones symbol which took all of 15 seconds to make. This is purely cosmetic and changed only to assist the player. I do not think it fundamentally alters the game.

3- Difficulty - despite a number of comments I have not changed the difficulty. some people had said they disliked that the branches could present you with an undodgable scenario but I have left that in. In my heart that was the game I was making, it wasn't supposed to always be 100% fair, its not a puzzle game and isn't supposed to be infinitely playable. The difficulty ramps up until the Maths generates something you can't beat, and the game ends. That was by design and changing that would be more than a simple patch, it would require new mechanics and that would not be in my mind in the spirit of Ludum Dare.

So yeah feel free to judge for yourself if you think those changes break the spirit of LD but I feel I can sleep okay tonight.
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