Rubble Roundup!
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Tagline:
Resorting to desperate measures, the city is putting a permanent end to grid lock, with that satisfying crunching sound and mass destruction.
This is a progress upload, couldn't finish in time. The remainder will be done over the next week. Wish could get done sooner, but responsibilities get in the way.
Originally this was all going to be sketched/photoshopped art, however we had to switch up the artist midway. We ended with an awesome 3D model of an epic dump truck. This isn't Wall-E.
Controls
- Left/Right move
- A/D crush cars picked up with
Remaining to do:
- Apply existing animations for rotations
- Level playthrough of 60 seconds, get upgrade for swag collected.
- A 3D model was made of the truck, then pixelated.
- Max size is to be two lanes, not yet implemented.
- Bezier curve successfully completed but not to object destruction.
- Strength upgrades for vechicles can pick up, i.e. SmartCars to FireTrucks
- Replace placeholder couch art with moving stream of cars.
- Crush cars, explosions.
- Recycling depot at end of 60 second run, get upgrades, plus harder wider levels.
- Additional ideas but that's the gist of it.
Done in
- C# Unity.
Team
- Credits.txt in source.
Resorting to desperate measures, the city is putting a permanent end to grid lock, with that satisfying crunching sound and mass destruction.
This is a progress upload, couldn't finish in time. The remainder will be done over the next week. Wish could get done sooner, but responsibilities get in the way.
Originally this was all going to be sketched/photoshopped art, however we had to switch up the artist midway. We ended with an awesome 3D model of an epic dump truck. This isn't Wall-E.
Controls
- Left/Right move
- A/D crush cars picked up with
Remaining to do:
- Apply existing animations for rotations
- Level playthrough of 60 seconds, get upgrade for swag collected.
- A 3D model was made of the truck, then pixelated.
- Max size is to be two lanes, not yet implemented.
- Bezier curve successfully completed but not to object destruction.
- Strength upgrades for vechicles can pick up, i.e. SmartCars to FireTrucks
- Replace placeholder couch art with moving stream of cars.
- Crush cars, explosions.
- Recycling depot at end of 60 second run, get upgrades, plus harder wider levels.
- Additional ideas but that's the gist of it.
Done in
- C# Unity.
Team
- Credits.txt in source.