Run Cube, run!

by zguba
Overall★★★★★★★★★★2.88
Fun★★★★★★★★★★3.08
Innovation★★★★★★★★★★2.31
Theme★★★★★★★★★★3.42
Humor★★★★★★★★★★2.43
Mood★★★★★★★★★★2.59
Coolness★★★★★★★★★★50%
So... yea, here I am. I did it. I made game named "Run Cube, run!", that is about a John Cube. He is keep running foward, jumping, collecting coins and shooting. All this with isometric camera. I don't really know what else can I say about this game. It's really simple. One I can tell you in trust is that there is one easter egg!

Have fun and thanks for your time!

Comments15

Allthebees14 Dec 2015, 22:02
Really love the isometric art style and character design!

The game starts off a bit slow but after a while it feels really good to play. Would be nice if you also controlled the menus using on z and x as well :P
tedling14 Dec 2015, 22:07
I like it :) The graphics are obviously very prototype-like, but they actually work pretty well in the game.

The explosions on death look a lot like fireworks, that is awesome :D
wavegunner23214 Dec 2015, 22:08
not innovative. Its fun but the control's are not responsive enough
Squid Blink Games
Squid Blink Games16 Dec 2015, 21:24
It's s pretty simple premise but I like that you changed the perspective - gives it a little oomph.
KriBoNiTa17 Dec 2015, 17:24
Good mood, i like the simple graphics which goes well with the gameplay, i like the little animation on cube jump :)
Blobo
Blobo19 Dec 2015, 19:07
Pretty neat game.
Yazara
Yazara25 Dec 2015, 12:45
Fun game, but the color choices seem weird to me, as well as the key mappings. On a german keyboard, Z and X aren't next to each other :P
SirJavaGaming31 Dec 2015, 18:42
PLEASE never use x and z because on my german keyboard its 10cm distance and that completely sucks. But otherwise nice game, have a "guten rutsch"! :)
Phil Strahl
Phil Strahl3 Jan 2016, 18:33
Enjoyed the isometric artstyle, however here are some suggestions for improvements (entirely subjective, of course):
* Don't use Z and X, those keys are not next to each other on a German keyboard layout. A/S, Q/W, ↑/↓, 1/2, would be good alternatives
* the jumping feels sluggish. Maybe increase the upwards part of the jump drastically in speed and/or magnitude
* It was impossible to tell whether I'd reach a coin or not. Maybe have them project their shadows onto the rail, so players would know where they are located?
* I constantly spammed the lane with projectiles and never saw an obstacle or enemy. Maybe limit the player-gun even more, e.g. by a cool-down, having the player also collect "ammo-packs" for it, and/or the possibility to also shoot precious coins.
* Ramp up the difficulty, e.g. by slowly increasing the speed of the game, increasing the number of enemies/gaps or introducing multi-level platforms. I'm sure you can come up with something.
Still it was fun! All the best :)
Nega Drive3 Jan 2016, 19:50
Cool game. I like the isometric style. Simple but fun!
Rex Peppers
Rex Peppers3 Jan 2016, 20:27
Can't play windows games...
RHY3756547
RHY37565473 Jan 2016, 20:31
Rather simple, but it works! Could have used at least some audio tho - when in doubt, use SFXR!
Markus Brand3 Jan 2016, 20:34
Okay. It's a nice game, neat graphics, it fits the theme. But there is no sound at all (or did i miss ome settings?) and it gets boring really fast (for me). But solid work, the programming is flawless
StaNov
StaNov3 Jan 2016, 20:36
Why not :) Nicely generated levels!
kardfogu3 Jan 2016, 20:49
Nice entry and good job on the implementation of the theme.
Keep up the good work!

- Kardfogú

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