SAAAM

SAAAM

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 4.21
coolness: 1.00
fun: 3.31
graphics: 4.76
humor: 3.35
innovation: 3.05
mood: 4.14
overall: 4.06
theme: 3.36
Play as a Crewmember 341 who is waking up in their cryo-stasis pod on a ship called Trieste.

You will be assisted by S.A.A.A.M. (System Automation, Assistance, and Analysis Matrix).

Will you do what it wants you to? Will you be obedient?

THE GAME HAS MULTIPLE ENDINGS BASED ON THE CHOICES YOU MAKE

IF YOU ONLY SEE A BLACK SCREEN AFTER STARTING THE GAME PLAY IN WINDOWED MODE

Team

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Kacper Kowalczuk - Lead Programmer

Krzysztof Heldt - UI Programmer

Marek Derkowski - Lead 3D Artist

Michał Antkiewicz - 3D Artist

Daniel Kończyk - 2D and Level Artist

Jackson C. Gordon - Writer

Special thanks for Elijah Lucian for voicing the game.

Post Jam Version Changelog

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* Added fourth ending when player tampers with panel but decides to come back to the elevator

* Added option to skip dialogues

* Doors now open much faster

* Added starting from the elevator after finishing

* Fixed several bugs and glitches

* Added ability to see unlocked endings in the main menu

* Added ability to disable Motion Blur in the options menu

Feedback

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Please, leave your feedback about the game and report

bugs if you've found any. We appreciate it very much.

(We choose to focus on the "Two Button Controls" theme)

Fireline Games | firelinegames.com
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