Made in between homework therefore not as good as I would have liked as I couldn't implement everything that I wanted to.
Controls: Space -> switch between build and move mode Left click -> shoot / place tile The player character follows the mouse
The tiles can be selected on the top left and the prices are listed below. The first tile is a wall that will block enemies but will be destroyed if it is shot 5 times by an enemy. The second tile is a shot blocker that will prevent enemies from shooting 10 times before being destroyed.
Notes for playing: If you get an error about a missing mvcp140.dll or something similar it means that visual c++ 2015 is not installed. Either install it from the included "vcredist_x86.exe" (it doesn't matter if you are on a x86 or x64 computer as the game binary is x86). If you don't trust the included file, google "visual c++ 2015" and install the x86 version.
I like the core concept, to have a shooting game and trying to gather resources and adding parts to a building. I did not understand what the building did, and I guess that the game need some more polish to represent its vision :)
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