A text adventure where you're the hero. The princess is trapped in the castle. Each room only has two doors. Make good decisions, you save her. Make bad ones, eh not so good.
Nice game idea, with more time it can be a great game. Maybe a good idea would be to use slides? showing a bit of each room, and add some pieces of lore in the description of the rooms. Anyway, I like the style, keep it up!
Nice job. I'm a fan of the choose your own adventure game style. If there aren't going to be visuals, I'd suggest more detail of each room/surroundings. Also, a couple of the branches get stuck in endless loops. They should really allow you to either back fully out or have an ending.
Thanks for the suggestions, this is great feedback! I plan to finish fleshing the game out, fixing bugs, etc. and I'll be starting with these suggestions... Thanks!
Nicely imaginative, and I like your use of the theme, but the writing is a bit sparse (not bad, just plain), and there isn't a lot to the gameplay, other than remembering where you've already been. On the other hand, I respect you for not putting in a bunch of decisions that result in instant death.
Comments9
Short and simple, but I enjoyed it.