Save The Princess

by bigant
Overall★★★★★★★★★★2.87
Coolness★★★★★★★★★★30%
A text adventure where you're the hero. The princess is trapped in the castle. Each room only has two doors. Make good decisions, you save her. Make bad ones, eh not so good.

screenshot

Comments9

iszlonn15 Dec 2015, 04:07
Nice game idea, with more time it can be a great game. Maybe a good idea would be to use slides? showing a bit of each room, and add some pieces of lore in the description of the rooms. Anyway, I like the style, keep it up!
caiges
caiges15 Dec 2015, 04:09
Loved the idea here and reminds me a lot of those choose your own adventure books I read as a kid.
anarbitrarymustache
anarbitrarymustache16 Dec 2015, 00:40
Nice job. I'm a fan of the choose your own adventure game style. If there aren't going to be visuals, I'd suggest more detail of each room/surroundings. Also, a couple of the branches get stuck in endless loops. They should really allow you to either back fully out or have an ending.
BigAnt
BigAntauthor16 Dec 2015, 09:37
Thanks for the suggestions, this is great feedback! I plan to finish fleshing the game out, fixing bugs, etc. and I'll be starting with these suggestions... Thanks!
Christina Nordlander
Christina Nordlander19 Dec 2015, 20:12
Nicely imaginative, and I like your use of the theme, but the writing is a bit sparse (not bad, just plain), and there isn't a lot to the gameplay, other than remembering where you've already been. On the other hand, I respect you for not putting in a bunch of decisions that result in instant death.

Short and simple, but I enjoyed it.
Blobo
Blobo20 Dec 2015, 20:36
Nice work. the game was short, yet full of adventure.
synthetic-entropy
synthetic-entropy27 Dec 2015, 22:33
I got trapped in the zoo. 10/10, would visit that zoo again. (and again. (Not that I had much choice, really.))
Skywilly
Skywilly28 Dec 2015, 01:22
There is never too much text adventure games !
Xanjos28 Dec 2015, 02:02
Ended up getting trapped in the zoo on my first play but this was a rather nice text adventure.

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