Love the seesaw concept quite innovative. When one ball goes out of screen, it is impossible to catch it. Not sure why the ball didnt bounced of the viewport?
This seesaw concept for an arkanoid/breakout-like game is pretty interesting! Some details could improve the game, lika different "strength" depending on where the ball to be launched is on the seesaw, or sticking the projectiles only to the ends of the seesaw, so that they wouldn't stick in the middle.
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This can become quite interesting with more work!