Shape Caster

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
coolness: 0.32
fun: 1.94
innovation: 1.80
overall: 2.27
theme: 3.06
This is my first-ever LD entry. I started playing with Unity about a week ago and my design experience has never expanded beyond MS Paint. This game was done in 14 hours, after scrapping the first for straying too far from the theme.

The gameplay is 2D but I stuck with a completely 3D scene since I, eventually, hope to move to real 3D models, so I just wrapped my sprites around cubes for now. Most of the assets were obtained from others (sources at the GitHub readme); though I edited several. I used Unity 5.2.3f1, Visual Studio Community 2015, Paint .NET and Notepad++.

For the PC, the Jump/Fire buttons are intentionally far apart and have no key-mappings to slow down play. They align perfectly with my daughter's thumbs on a tablet.

Press "Fire" to zap chickens into a tasty meal. Eat the meals by colliding with them and watch your wizard grow. You can jump to avoid chickens but they are very unlikely to leave you alone; you'll be hurt if they reach you and that will cause you to shrink. Also, every shot saps your energy and causes you to shrink. Get too small and you'll lose the game! Get big enough and win!

The primary issue/bug right now is that you can jump while jumping and eventually kill yourself. The game automatically restarts after winning or losing. On the PC builds, you can force a win/restart by pressing Escape.

Note that there are also Windows Phone 8.1 and WebGL builds in the "zips" directory on GitHub; there weren't enough spaces to add them to the link list.
Found a bug?
Tell us on Discord