Shoot with left click, hold right click to change mode. In the square mode, you can't shoot and thus can't move, but you're invincible.
I made this game because I thought that the "Two Button Controls" theme was really interesting, so I wanted to explore different movement types with these constraints. I guess this isn't as polished as it could be, but I learned quite a bit making it.
Thanks for playing and feel free to leave feedback.
I like this game, feeling good when shooting and destroying. However, You may write an enemy spawner, so the players can keep in the game until they lose, rather than restart it.
really enjoy the design. using knockback to get around is one of my favorite mechanics for any game.
alright onto technical stuff
There's a balance between too slippery and too heavy for friction, the player slows down a bit too fast. accelerating from holding left click long enough should let you zoom around (to an extent)
also thanks for annotating your code it makes me happy on the inside
when compiling with game maker you can set it to do a standalone .exe instead of the installer by changing the save as type
First of all: Please don't use an installer, it just clutters up everything and is not really necessary for little GameMaker games. I speak from experience :)
Apart from that: Really enjoyable arcady shmup with a twist. Liked the recoil as means of transportation quite a lot and the screen-shake gives everything a nice feeling of OOMPH!. You even made an icon! :)
I like the "2much" score level. That was pretty cute. I thought that the game was going to be disappointing looking at the screenshots but it's implemented much better than I expected! I liked the movement and the mechanics, especially switching modes to avoid damage. I didn't find it very challenging but add a few enemies types over time and more powerups and it would be quite fun to play.
Comments13
However, You may write an enemy spawner, so the players can keep in the game until they lose, rather than restart it.
alright onto technical stuff
There's a balance between too slippery and too heavy for friction, the player slows down a bit too fast. accelerating from holding left click long enough should let you zoom around (to an extent)
also thanks for annotating your code it makes me happy on the inside
when compiling with game maker you can set it to do a standalone .exe instead of the installer by changing the save as type
Never used second form through (cube) there was no need in it.
Apart from that: Really enjoyable arcady shmup with a twist. Liked the recoil as means of transportation quite a lot and the screen-shake gives everything a nice feeling of OOMPH!. You even made an icon! :)