This is cool, really like the art style and how the movement feels. I noticed a bug right off the bat tho. You might want to set your jump sound to play GetButtonDown or GetKeyDown whichever you'e using since right now, having it play GetKeyUp/GetButtonUp causes issues. You can hold W down for as long as u want with no sound playing and the next time u release it it will play the sound. Just a heads up. Fun little game tho.
Great visuals and sounds and it was good fun! My only complaint is that for some reason my player jumps way too high, so a lot of the platforming was blind jumps.
Fun little game. Small suggestion, the first enemy you encounter after you get your fireball power should be a 1 hit kill to teach players how it works. The 3 hit enemy just made me feel liek the fireball was useless and i just jumped over enemies instead of shooting them from then on. That being said, beautiful graphics!
Pretty cool, the movement was nice, though there were some problems with getting stuck in the moving platforms and some collision issues. But it's solid. :)
Awesome art style, I loved the death particle effect.
Gameplay was simple and functional, I liked the progressive unlock of game mechanics. As some people have already mentioned, there is a bug with the moving platforms not transferring the movement to the player, and I was frequently having the developer console show NullPointerReferences.
Basically ditto to what everyone else has said. Really like the visuals. The controls feel good for the most part. The timing with the jump sound like Bmxchamp4 said can be distracting and the player needs to move with the moving platforms. Great entry!
This game is adorably cute. I love the shading of the sprites and the tiles.
Sometimes the sine wave of the bullets shot over enemies heads, and jumping/shooting was a bit hard to line up against enemies on higher platforms. Otherwise, I had a lot of fun doing the levels and dodging enemies. The precision bits reminded me of Super Meat Boy.
Very cool! Great art, and incredibly tight platforming! In the end I found it easily to simply hop over the spider-like things rather than try to kill them, but maybe I just suck :P
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Gameplay was simple and functional, I liked the progressive unlock of game mechanics. As some people have already mentioned, there is a bug with the moving platforms not transferring the movement to the player, and I was frequently having the developer console show NullPointerReferences.
Good job! :)
Sometimes the sine wave of the bullets shot over enemies heads, and jumping/shooting was a bit hard to line up against enemies on higher platforms. Otherwise, I had a lot of fun doing the levels and dodging enemies. The precision bits reminded me of Super Meat Boy.
There were some places where you break out and see/walk on unfinished parts of the level.