I was at 124. I played a few more and got up to 223. That was a fantastic game. I like how most of the levels were under 20 seconds long. You did a good job "teaching" us the mechanics.
Really simple... and Im killing myself over how I could have done something this simple and still cranked out a good game with multiple levels. instead I went for the over-complex, custom pixel graphics and tried to get some enemies and combat in there.... great job for planning a game that you'd be able to make more than one level lol
nice idea but i think that the chnage of direccion is "no sense" in almost the first 8 levels, the concept is nice but maybe y prefer changin gravity than turn back. BTW nice ida and nice game
I really liked the simplicity of both the gameplay and the art style. I wish that the game had used the two-button mechanic in the earlier levels because thosse we're essentially one-button games and not really challenging.
Awesome game! Spent a lot of time with it, I think I had almost beat it but then I accidentally navigated away in my browser ): I felt the difficulty ramping was on point for the first 10 levels or so, but later into the game it gets a little stale as there aren't new mechanics introduced. Still very impressive that you designed so many levels and I spent far more time on this game than I do most entries. Not sure I bought into the moody black and white graphics and ominous music were a good fit for this game as I felt it was actually a bright experience mechanics-wise. That title graphic is great though! Overall very impressive!
Nice game with fitting art. If we could control the jump height by pressing the jump button longer or shorter those parts were we need to jump between two obstacles would be much easier.
Simple and fun game, although I kept losing at some point, because the first jump goes full regardless if I make short presses on space, so you end up on the rombus, especially stuck there at level 25.
Good levels and minimal design. Good puzzle-platformer
K
kabel23 Dec 2015, 16:24
The music is really great and matching, sadly every level is too short and is nothing more than a trail and error challenge. I guess this is due to the two button limitation. Otherwise nice job, it's good to have this many levels in a ludum game!
Simple, well made game! I included it in my Ludum Dare 34 compilation video series, if you’d like to check it out :) https://youtu.be/eBJmDbHq4GI
This really controls perfectly. I love the solid feel and the stickyness on the walls is great. The eyes on the box are cute. The strongest parts of this are the perfect controls and the great level design. It seemed a little easy in the first few but the challenge ramped up and was very fun. Great job on this solid entry!
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@Warzone I have to admit that is something I wouldn't want my post compo version to have.
I found the gameplay simple to understand and enjoyable.
Well done!
Plus I think it would be better if music didnt stop and start every time level is loaded.
I felt the difficulty ramping was on point for the first 10 levels or so, but later into the game it gets a little stale as there aren't new mechanics introduced. Still very impressive that you designed so many levels and I spent far more time on this game than I do most entries.
Not sure I bought into the moody black and white graphics and ominous music were a good fit for this game as I felt it was actually a bright experience mechanics-wise. That title graphic is great though!
Overall very impressive!
If we could control the jump height by pressing the jump button longer or shorter those parts were we need to jump between two obstacles would be much easier.