
Soup
A battle in the micro-world - bacteria vs virus! The one that grows faster wins. Play vs AI or go multiplayer on one keyboard. Press and hold Z to spawn resource gatherers and press X to recall them, claim resources, and GROW! Hold Z a little longer to spawn a soldier that will protect you from rogue cells and attack the opponent's core.
Select mode from menu screen. In 2-players mode, use Z, X for player 1 and O, P for player 2.
Have fun!
Credits:
the game is made with LibGDX
Programming: Evgeniy Tsvigun
Art: Yakov Nechushkin, Pavel Buzdin
Music and sound: Nikita Vasilyev, Dmitry Miroshkin
Update: v0.1.1
* due to a typo, all the purplish enemies floated to the right side, making it real hard for the blue player, fixed.
* Balance fixed: purple enemies could grow big enough to kill a base in one touch, which made the gameplay too randome
Select mode from menu screen. In 2-players mode, use Z, X for player 1 and O, P for player 2.
Have fun!
Credits:
the game is made with LibGDX
Programming: Evgeniy Tsvigun
Art: Yakov Nechushkin, Pavel Buzdin
Music and sound: Nikita Vasilyev, Dmitry Miroshkin
Update: v0.1.1
* due to a typo, all the purplish enemies floated to the right side, making it real hard for the blue player, fixed.
* Balance fixed: purple enemies could grow big enough to kill a base in one touch, which made the gameplay too randome
Comments24

Nega Drive15 Dec 2015, 04:09
Nice concept, sort of Osmos combined with a simple RTS game? Interesting. Great presentation too.
MemoryLeek15 Dec 2015, 21:10
Very polished and nice game! I imagine it would be plenty of fun with 2 players, unfortunately I don't have anyone to play with right now :)
Sounds, graphics, gameplay, everything was great.
Sounds, graphics, gameplay, everything was great.
holgk16 Dec 2015, 12:35
Nice game.

rockford16 Dec 2015, 12:51
Remind me agar.io, very fun.
tantumgames16 Dec 2015, 12:54
Great graphics and fun gameplay.
BubuIIC16 Dec 2015, 12:55
Wow, really cool game. One- and Two-Player modus both very appreciated.
Elit3dGaming16 Dec 2015, 12:56
Nice game, very fun and very innovative

DrTeaSpoon16 Dec 2015, 13:02
Really well done!

gokottastudio16 Dec 2015, 14:21
Love the look, it's an interesting game, you need to add messages of win and game over.

timeshapers16 Dec 2015, 15:11
Pretty awesome idea, and looks great too. I seem to be winning or losing solely based on random purple stuff hitting me or my opponent though.

utgarda16 Dec 2015, 16:00
@timeshapers yeah, the balance needs tweaking. Still, even now you can prevent your death by recalling gatherers in time or trying to emit soldiers when purples are close :)

EternalCastleStudio17 Dec 2015, 17:05
Ey, incredible concept, addictive, good mechanics, original gameplay, perfect graphics, and nice music. A great entry :-)
kaype19 Dec 2015, 11:16
Eghh, fullscreen by default :/
Really polished though, I can tell you all worked hard on it. Nice music too.
Really polished though, I can tell you all worked hard on it. Nice music too.

HuvaaKoodia20 Dec 2015, 16:52
I've always liked cell-agent simulations and the idea of indirect control. The main challenge when developing games based on these attributes is creating interesting and compelling gameplay.
The main problem here is the "neutral" purple cells. No matter how actively I keeps spawning fighter cells, sooner or later, one of the big ones is going to appear off screen and hit my base or the enemy base.
Losing like that is infuriatingly random and winning like that isn't an achievement in the slightest.
I feel relaxing the two button limitation and allowing the player to choose the cell spawning direction would go a long way in alleviating this issue.
You could also try to redesign the purple cell to act in a different role, for instance not as a menace but rather a small hindrance in the beginning or as a tactical obstacle between your base and enemy cells.
The main problem here is the "neutral" purple cells. No matter how actively I keeps spawning fighter cells, sooner or later, one of the big ones is going to appear off screen and hit my base or the enemy base.
Losing like that is infuriatingly random and winning like that isn't an achievement in the slightest.
I feel relaxing the two button limitation and allowing the player to choose the cell spawning direction would go a long way in alleviating this issue.
You could also try to redesign the purple cell to act in a different role, for instance not as a menace but rather a small hindrance in the beginning or as a tactical obstacle between your base and enemy cells.

utgarda20 Dec 2015, 20:37
Thanks again, guys.
HuvaaKoodia, yes, you're totally right about that, we see that clearly for quite a while now. We're about to provide more stats - that mediates the issue with most stuff happening off-screen, making more units and, I guess now your detailed and fair criticism just made firm my intention to change purple cells behaviour. The easiest would be limiting their growth capacity, should improve the gameplay a lot.
HuvaaKoodia, yes, you're totally right about that, we see that clearly for quite a while now. We're about to provide more stats - that mediates the issue with most stuff happening off-screen, making more units and, I guess now your detailed and fair criticism just made firm my intention to change purple cells behaviour. The easiest would be limiting their growth capacity, should improve the gameplay a lot.
Almax2720 Dec 2015, 22:25
Nice concept, and relaxing to play :D
f7f520 Dec 2015, 22:35
Great production values! The only downside is that gameplay seems a bit random, at least I won against the AI more than once without following a solid strategy
Ardy20 Dec 2015, 22:59
Give us a mute button!
Kaupenjoe20 Dec 2015, 23:22
The game looks amazing and plays really well. Theme is of course perfectly implemented :D
I really liked it :)
I really liked it :)

utgarda21 Dec 2015, 14:14
Ardy: will do in post-LD version, coming soon.
Thank you guys!
Update: balance fixed in v0.1.1, randomness somewhat mitigated.
Thank you guys!
Update: balance fixed in v0.1.1, randomness somewhat mitigated.

NirabazGAMES25 Dec 2015, 02:33
good work! well done :)
BlackBulletIV1 Jan 2016, 01:42
Very fun. The music and graphics were nice too.
Akhera2 Jan 2016, 22:02
Love the concept. I had a lot of fun. However, I don't like how a lot of the action is happening off screen. I don't have much of an idea how my collectors are doing until I recall them.




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