Gee, this is fun, but very very difficult. It almost seemed like the blue ones should be big, not the red ones :D Really kind of reminded me of agar.io, atleast the gameplay mechanic of growing and avoiding. Neat game, and an interesting use of theme! I liked that although there was nearly no graphics (in terms of modeling) you still managed to make an appealing game.
That's really... really hard. But, I love the concept, it's great! And congratulations with your first entry into Ludum Dare!
The graphics are ofcourse sub-par primitives, it was a fun concept but the implementation wasn't too good. When it comes to the theme it fits as you're trying to grow, but I never managed to grow more than once.
With a couple of changes this would be an awesome game! :)
How did you manage to beat this? On Firefox 42, not sure if it's related to framerate or not, it's basically unplayable because it's so fast. I managed to get to 4.89 or so. I want to like it, but at least one of the following needs to happen I think:
1. Use about 25% of the current number of red balls. 2. Maybe avoid spawning red balls near the player. MANY times I died in less than a second of spawning. 3. Don't kill the player on red ball hits, instead just bounce off of red balls. 4. Slow down turning and movement speed by 50% at least. 5. Slow down red ball motion.
Nice compo. I think you should lower sphere speed or maybe put the camera less close because it is really hard to avoid ennemies. I tried several times, I think my best score is something like 7.5. But maybe I'm just bad ^^ Anyway, the concept is interesting and reminds me of agar.io. Good job ;)
It's pretty hard. The perspective is pretty disorientating, as well. I wish it would start easier and become harder later on. A pretty unique entry, but not a whole lot to do.
Comments24
Interesting concept.
The graphics are ofcourse sub-par primitives, it was a fun concept but the implementation wasn't too good. When it comes to the theme it fits as you're trying to grow, but I never managed to grow more than once.
With a couple of changes this would be an awesome game! :)
1. Use about 25% of the current number of red balls.
2. Maybe avoid spawning red balls near the player. MANY times I died in less than a second of spawning.
3. Don't kill the player on red ball hits, instead just bounce off of red balls.
4. Slow down turning and movement speed by 50% at least.
5. Slow down red ball motion.
Any one of those could make it much more fun. :(
Good simple game :)
Very tough to start but got the hang of it a little after some time.
Its a good concept and with some tweaking and maybe levels/progression would be quite addictive.
Great work!