Station: Modular

Coolness★★★★★★★★★★17%
Hi guys! This is my second Ludum Dare entry, this time for the Jam! I've decided to use the 'Growing' theme for my entry, where you must build up a space station in order to make the greatest profit!

This time, I think I've managed to make a much more polished game than LD32. Granted, this was the Jam and not the Compo so I had more time anyway, but I'm pleased with what I've got here. hope you enjoy!

All of the assets, including models and sound, were made by myself. Built using Unity 5.3.0f4, Blender 2.76b, Paint.net and Famitracker.

Comments6

roninfight15 Dec 2015, 13:07
For some reason the text is tiny in the web version, making it very hard to play.

I like the concept of a base management / building / profit making game but the graphics are a bit of a let down, since the only thing that changes from component to component is the color.

The little tune is a bit repetitive after a while and it'd had been great to have a button to mute it.

Good effort, well done on producing a functional game!
Kaupenjoe15 Dec 2015, 19:32
The music is a little too high pitched for me... Oh well, but otherwise I love it! I especially like the UI design :D

Definitely one of my favorites so far :D
SnedHlepPlsauthor15 Dec 2015, 23:36
Hmm, yeah I get what you mean about the text being small, I guess that's what I get for developing on a 1920x1080 monitor XD

I also understand what you mean about the music, I can see it getting annoying. I was aiming for a kind of other-worldly feel with it.

But yeah, thanks for playing! Glad you enjoyed it!
tompudding
tompudding22 Dec 2015, 18:06
Really liked the music, it added to the mood very well. Also the shadows on the planet were cool.
Allthebees26 Dec 2015, 11:08
Fun little game. Really liked the ui and music. The balance of the different modules was good and allowed for some interesting tactical play. Would loved to have seen some modules tied to positioning i.e. a lab needing to be next to a station, so deciding whether to spend money had more impact.
Skruffye
Skruffye4 Jan 2016, 19:43
Really nice core concept, however the lack of graphical variation between the modules hampers the immersion. Would be nice to get a rating as to how well the player had performed, simply being told your net profit isn't really a great indicator of performance.
One notable thing I liked was that the controls were well thought out and performed nicely.

Other games by @thomas-yau

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