
Ludum Dare #34compo
Stitch Wars
A little tactics game with hexagons. Didn't have time to finished so it's a little rough around the edges and not at all polished.
* Left click to select a stitch-punk.
* Right-click to issue an order.
* All attacks happen before charges.
* All charges happen before retreats.
* All retreats happen before all moves.
* stitch-punks take double damage if surrounded.
* stitch-punks take half damage if they have the high ground.
Yeah, I know, not at all on theme. But well, to be honest I just really wanted to make a tactics game. Technically the game does only use two buttons, and the characters have buttons for eyes. So it's like a play on words or something =)
I made the hexagon library during the warm-up weekend, but on the whole I was very much out of my comfort zone for this jam using pure HTML 5 rather than LÖVE 2D. Progress was slower than I hoped so I didn't really finish on time :'(
I'd like to keep working on the prototype a little though, so maybe post-compo...
* Left click to select a stitch-punk.
* Right-click to issue an order.
* All attacks happen before charges.
* All charges happen before retreats.
* All retreats happen before all moves.
* stitch-punks take double damage if surrounded.
* stitch-punks take half damage if they have the high ground.
Yeah, I know, not at all on theme. But well, to be honest I just really wanted to make a tactics game. Technically the game does only use two buttons, and the characters have buttons for eyes. So it's like a play on words or something =)
I made the hexagon library during the warm-up weekend, but on the whole I was very much out of my comfort zone for this jam using pure HTML 5 rather than LÖVE 2D. Progress was slower than I hoped so I didn't really finish on time :'(
I'd like to keep working on the prototype a little though, so maybe post-compo...
Genres: strategy
Comments10


Elenesski14 Dec 2015, 09:12
Had difficulty deciding what to do was more a demo than game.

anissen14 Dec 2015, 21:09
Very cool take on the theme! And it's good to see some tactical LD games, good job. I love the setting and idea, but found the game pretty hard to play without simply taking naïve actions. Could use some sound effects.
Polith Games14 Dec 2015, 23:10
Very nice game. Well polished!
Lullaby19 Dec 2015, 13:49
Nice take on the theme! I had some difficulty to progress in the game, it could have been better with a quick tutorial though.
Anyway, you already explained "why" in the description, so well played on this try, and nice job with the hexagonal movement/pathfind :)
Anyway, you already explained "why" in the description, so well played on this try, and nice job with the hexagonal movement/pathfind :)

sergicollado19 Dec 2015, 14:30
I really love this kind of game, good job!

TomenLuca19 Dec 2015, 14:31
Great start of a really fun tactical game. Would love it if you could keep expanding on this, because it shows real promise. Unfortunately my game seemed to have crashed at one point. Nonetheless, great stuff!
eskivor19 Dec 2015, 23:15
Sometimes it's good to no fit to a theme on a game jam as a developer and to develop something you really want to experiment
Rialgar20 Dec 2015, 15:31
It is kind of anoying that the enemies always act first, that makes it really hard
wilbefast21 Dec 2015, 06:17
Enemies always act last actually, but each turn is resolved in phases are the "attack" and "charge" phases (the action types the AI tends to use) are resolved before movements and retreats.





I really liked the twist on the button theme. If you had a theme category, I'd have given it a good review.