Swarmonian Explorer

by teekeks
Overall★★★★★★★★★★3.80
Fun★★★★★★★★★★3.80
Innovation★★★★★★★★★★4.23
Theme★★★★★★★★★★3.72
Graphics★★★★★★★★★★2.85
Audio★★★★★★★★★★2.54
Humor★★★★★★★★★★2.09
Mood★★★★★★★★★★3.20
Coolness★★★★★★★★★★100%
Swarmonian Explorer is a mixture of puzzle- and exploration-game.

You are controlling a swarm with your cursor that has to collect new parts to grow and to master the challenges set by the 12 unique maps included in this game.

You have just two controls:
Left Mouseclick: separating the attacking part of your swarm from the rest
Right Mouseclick: ordering the swarm to search around and explore

All mechanics of the game are described in the tutorial so pay attention when you play it.

If you want to take a screenshot: F12 is your friend

If your game crashes on startup, try the post-compo version.

Changelog:

Version 1.2:
- Zooming in and out by scrolling
- Even more fixed Collision Detection

Version 1.1:
- Collision Detection fixed
- crash on non-16:9 screens fixed
- improved performance a bit
- fixed level 12
- fixed bug where level was paused when started again

Comments32

Tensoplast0114 Dec 2015, 07:22
Very nice! Your levels are just a little bit to large, or the player doesn't have enough signs.
But very nice concept!
ambi14 Dec 2015, 07:26
Really great idea and the implementation is snappy. I would like to see this game made into a full product and put on Steam.
Bogden14 Dec 2015, 07:32
Awesome game! A couple bugs here and there (hehe) but really cool game.
TheGrandhill14 Dec 2015, 08:26
I love it! Well except the music, you could spend more time on that next time.
I can really see this game go somwhere.
Best part is to have many swarmlings and then right click!
manabreak
manabreak14 Dec 2015, 08:32
Really cool idea! The camera movement was a bit wonky at times, but other than that, this is awesome. Really original concept. :)
vegapomme27
vegapomme2714 Dec 2015, 08:39
A very interesting concept. I liked the general experimental feeling of the thing, even if it is not very clear at first.
Next time you should maybe try to sound design it !
esayitch14 Dec 2015, 08:47
Wow, you nailed the Growing theme with this, really slick and fun.

Music can be improved, and graphics as well, but the mechanics are insanely solid.

With some work this could be a full game that you can sell!

Good luck, awesome entry ^^
BlackBulletIV14 Dec 2015, 08:49
A very interesting concept! Props for innovation. With a some more work this could really be something nice.
muit14 Dec 2015, 09:20
Cool game, really enjoyed it :P
muit14 Dec 2015, 09:20
Cool game, really ejoyed it :P
cimbaman14 Dec 2015, 11:21
A very good game I like it very much.
Slashee the Cow
Slashee the Cow14 Dec 2015, 12:14
Really good! Bit annoying when some of my bits get stuck on walls but a nice concept and great level design.
MintArcade
MintArcade14 Dec 2015, 14:41
Very big game considering time limitation. Original take on theme, thanks for making.
TheSteveIAm
TheSteveIAm14 Dec 2015, 15:53
Very cool concept! The swarm feels a bit sticky going along walls but otherwise I really enjoyed it!
matthewd67315 Dec 2015, 00:47
Very cool idea having different parts of a swarm represent different things! It was a really cool game!
Baecun15 Dec 2015, 00:56
Very good game, enjoyed it a lot! The concept is brilliant.
qwetro15 Dec 2015, 01:08
Awesome mechanic, a lot of fun. Is the music come from Super Mario Bro ?
chrissou15 Dec 2015, 21:03
The game won't launch on Linux :
Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: Couldn't set display mode 1280x720, fullscreen: true
at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.setupDisplay(LwjglGraphics.java:153)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:138)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:120)

Could you provide a version without the fullscreen?
puddelipip15 Dec 2015, 21:05
I really like this! Saving this for playing more later, would love controller support, shoulder buttons to launch/focus.

THe particles glom to the wall a bit to easily but a little more pull towards the cursor would help with that.

Awesome job!
BobM15 Dec 2015, 21:22
Very nice game and level design, keep going on guyz !
ChaosCult15 Dec 2015, 21:39
What's a great idea! Excellent work! Manage swarm is very fun thing!
Rob_Haines15 Dec 2015, 21:42
Really enjoyed; love the fluidity of movement & the gorgeous right-click illumination effect. With a little additional time & polish this could be something really cool!
MrJoshuaMcLean
MrJoshuaMcLean16 Dec 2015, 02:51
Nifty idea for controlling a whole bunch of things at once. Kind of hard to distinguish the specific parts, could maybe be a little larger or zoomed in more, but otherwise fun!
Jeasonfire
Jeasonfire16 Dec 2015, 14:50
Controlling the particles is a bit clunky at times because of the sticking-to-the-walls-mechanic, but otherwise the game is quite good. I like the idea of controlling a swarm of small things, so this is definitely cool.
handCraftedRadio
handCraftedRadio17 Dec 2015, 14:57
Great game! Very interesting concept and nice levels to go along with it! I love the look of the swarm when they are bouncing all around in explore mode. Good work!
alvarop17 Dec 2015, 22:10
I loved this game. Besides the presentation, which could be improved, the core game idea is really solid, as well as the level design.

I really hope you push this further and come up with something interesting. But most of all, I hope you send me a free key if it ever goes commercial :P
Imagos Softworks18 Dec 2015, 00:24
Very interesting mechanic. Really feels like I'm controlling a swarm of little workers and warriors. Major kudos to the raw number of levels included as well as the puzzle variety!
YinYin
YinYin18 Dec 2015, 23:15
This was splendid and has a lot of potential.

As I've already said it desperately needs some interactive audio.

I also think the switch tiles might read a lot better if they had a yellow hue similar to the related dots. Maybe make the exit tiles a shiny/brighter variant of it as well, to make the connection even more evident. This would also free green for a different use possibly related to your health dots (recharge/multiply up to an upgradable limit when greens are on warm sparkly green tiles? decimate on bright bubbly acid green tiles? definitely beats having every type always just wait around for the active swarm).

Would love to see many more pikmin like features for each colour and perhaps even more colours.

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