The Dark Knight March

by abuzreq
Overall★★★★★★★★★★2.40
Fun★★★★★★★★★★2.85
Innovation★★★★★★★★★★2.25
Graphics★★★★★★★★★★2.27
Audio★★★★★★★★★★2.95
Humor★★★★★★★★★★2.63
Coolness★★★★★★★★★★42%
See description in the game page at Itch.io.

@ahmedabuzreq

screenshot
Genres: action

Comments9

SpecialChef15 Dec 2015, 05:11
You need to attach the data folder with the exe file. Can't play the game. Will check back later
abuzreqauthor15 Dec 2015, 11:18
Problem Fixed , thanks a lot!
SpecialChef15 Dec 2015, 22:20
The audio was fitting. Good concept but it uses 3 buttons and no growing. I see there is no option to rate on theme, though, so I assume you acknowledge that. Not glitchy and runs fast. Add maybe some powerups and you have a 2D "Dynasty Warriors" style mini-game. Great job!
x92rwzb16 Dec 2015, 20:10
Although the game doesn't quite fit the theme, you did a pretty good job!
rzuf
rzuf17 Dec 2015, 15:36
Good job on completing the game. Music is fitting and adds to overall heroic atmosphere.
Hot Box Games
Hot Box Games17 Dec 2015, 22:37
A little hard but nice job!
I like the music!
oskardevelopment20 Dec 2015, 12:48
Hi abuzreq, thanks for the kind words of Growthia!

In The Dark Knight March I think the music was awesome and the mood was good. I think it would've increased the fun and difficulty if the placement of soldiers and energy were a tad more random (now I could get 30,000 score and 150 energy by tricking the game). I like the player's character's look and feeling!

I would've allowed people to vote on the mood category rather than the humour category if you want a higher score, as your mood was great!

In Nero's Last Campaign I think you did a good job at the mood (and with the touch of humour)! I also enjoyed the map and the historical connections.

I think I would've been more deeply involved if you improve the grammar and spelling at the start of the game.

They controls are easy to understand, though how the 1-5 powers work in practice is a tad hard to grasp (sometimes it feels like that there is a random chance of inverted success?).

Good luck with both your games and thanks for your comments on Growthia!

Warmest regards,
oskardevelopment
anv20 Dec 2015, 13:10
Liked the random speedups. Enemy placement was too predictable, and sometimes the gap in their ranks was on the inaccessible lane, so you had no choice but to march through. Another thing I liked was that due to physics you could take some enemies for a ride with you, and even break next row ranks with them. UI needs readability improvement (in my case it was black text on dark blue background).
Captain Awesome21 Dec 2015, 03:50
I liked it! My high score was only around 60 though, because the spacebar just leads to a quicker death. And checking my score every couple seconds also leads to death.

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